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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="jmartkdr2" data-source="post: 8272701" data-attributes="member: 7017304"><p>A couple thoughts:</p><p></p><p>1. A lot of the fantasy fiction that really informed the early games, and lent to the playstyle we now call OSR, aren't really popular anymore. Even among fantasy fiction fans, books by Lieber, Howard, Anderson, Vance aren't being read. The names are known, but the books are often only known by reputation. </p><p> </p><p>Tolkien is timeless, the others not so much.</p><p></p><p>Younger players entering the hobby are coming in with a very different idea of what fantasy fiction should look like, and actually old-school stuff doesn't look the same. </p><p></p><p>2. Back in the day, a lot of people were playing new-school, OC based, story-driven games. They were doing so despite the ruleset, but it was certainly happening. So even among those of us who grew up on Basic DnD, the OSR style isn't what we actually did. </p><p></p><p>3. OSR playstyle relays a lot on having a good dm. Bad dm = bad game, and the old rules only gave a bit of guidance. This results in inconsistent experiences, including many people who were glad to see the rise of dm limitations and clear rules for doing things. These elements became standard in response to a need. PbtA is (I would say) a continuation of this point - it creates clear rules to prevent certain kinds of bad gming.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8272701, member: 7017304"] A couple thoughts: 1. A lot of the fantasy fiction that really informed the early games, and lent to the playstyle we now call OSR, aren't really popular anymore. Even among fantasy fiction fans, books by Lieber, Howard, Anderson, Vance aren't being read. The names are known, but the books are often only known by reputation. Tolkien is timeless, the others not so much. Younger players entering the hobby are coming in with a very different idea of what fantasy fiction should look like, and actually old-school stuff doesn't look the same. 2. Back in the day, a lot of people were playing new-school, OC based, story-driven games. They were doing so despite the ruleset, but it was certainly happening. So even among those of us who grew up on Basic DnD, the OSR style isn't what we actually did. 3. OSR playstyle relays a lot on having a good dm. Bad dm = bad game, and the old rules only gave a bit of guidance. This results in inconsistent experiences, including many people who were glad to see the rise of dm limitations and clear rules for doing things. These elements became standard in response to a need. PbtA is (I would say) a continuation of this point - it creates clear rules to prevent certain kinds of bad gming. [/QUOTE]
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Is there room in modern gaming for the OSR to bring in new gamers?
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