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General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Mercurius" data-source="post: 8272880" data-attributes="member: 59082"><p>I haven't read the thread so may be repeating things others have said, but I think you have to differentiate between OSR games (including older versions of D&D) and "old school themes." I have no issue with people playing the former, but I just don't think there's a lot of reason for new people to play anything other than the most recent edition of D&D. I'm not talking about the relatively rare case of a kid being introduced to D&D by his uncle, who runs BECMI. But I think the vast majority (say, 99%) of new players will naturally--and wisely--gravitate to the newest version of the game.</p><p></p><p>But "old school themes and elements" are a different matter. I'm not talking about XP from GP, but variations on fantasy that are under-represented within the 5E corpus. This is one reason why I'm a big advocate of WotC publishing Dark Sun: it fills out the range of fantasy. Seven years in and there's still no sword and sorcery, no post-apocalyptic, nothing truly dark or gritty (Ravenloft aside; it still veers towards the more gothic/romantic, imo).</p><p></p><p>Let's use the analogy of music. OSR games are like vinyl or cassettes. Now I personally love vinyl, but for someone who grew up with mp3s they are rather cumbersome. The occasional young person might discover and fall in love with vinyl, but they're the exception. Older forms of music are like old school themes and elements. You can listen to 70s funk or 40s big band on any medium - you don't need vinyl or cassette. Is James Brown best heard with the crackle of vinyl? Maybe, but the crucial point is that more people will enjoy and listen to James Brown if his music is available for download or on Youtube.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8272880, member: 59082"] I haven't read the thread so may be repeating things others have said, but I think you have to differentiate between OSR games (including older versions of D&D) and "old school themes." I have no issue with people playing the former, but I just don't think there's a lot of reason for new people to play anything other than the most recent edition of D&D. I'm not talking about the relatively rare case of a kid being introduced to D&D by his uncle, who runs BECMI. But I think the vast majority (say, 99%) of new players will naturally--and wisely--gravitate to the newest version of the game. But "old school themes and elements" are a different matter. I'm not talking about XP from GP, but variations on fantasy that are under-represented within the 5E corpus. This is one reason why I'm a big advocate of WotC publishing Dark Sun: it fills out the range of fantasy. Seven years in and there's still no sword and sorcery, no post-apocalyptic, nothing truly dark or gritty (Ravenloft aside; it still veers towards the more gothic/romantic, imo). Let's use the analogy of music. OSR games are like vinyl or cassettes. Now I personally love vinyl, but for someone who grew up with mp3s they are rather cumbersome. The occasional young person might discover and fall in love with vinyl, but they're the exception. Older forms of music are like old school themes and elements. You can listen to 70s funk or 40s big band on any medium - you don't need vinyl or cassette. Is James Brown best heard with the crackle of vinyl? Maybe, but the crucial point is that more people will enjoy and listen to James Brown if his music is available for download or on Youtube. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
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