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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Umbran" data-source="post: 8273437" data-attributes="member: 177"><p>Not really aside - I think you're hitting the nail on the head.</p><p></p><p>For those who don't recognize that picture and understand what it means...</p><p>[spoiler="a story of data analysis"]</p><p>Back in WWII, the Center for Naval Analysis was tasked with figuring out how to keep so many bombers from getting shot down. So, the looked at the damage on bombers, and basically said, "Okay, that's where they are getting shot, we should armor those areas."</p><p></p><p>This was, of course, exactly wrong.</p><p></p><p>Their analysis was on bombers <em>who returned to base</em>. Those are the areas that a bomber could get shot <em>and survive</em> to make it home. Statistician Abraham Wald realized that armoring those areas would be superfluous, and warned planners instead to armor areas the surviving planes <em>weren't</em> shot, and lo and behold, Wald was correct, and planes survived combat better.</p><p></p><p>This is an example of what we now call "survivor bias" - a selection bias that happens when you only look at items that pass though a selection process, rather than things that are rejected by that process.[/spoiler]</p></blockquote><p></p>
[QUOTE="Umbran, post: 8273437, member: 177"] Not really aside - I think you're hitting the nail on the head. For those who don't recognize that picture and understand what it means... [spoiler="a story of data analysis"] Back in WWII, the Center for Naval Analysis was tasked with figuring out how to keep so many bombers from getting shot down. So, the looked at the damage on bombers, and basically said, "Okay, that's where they are getting shot, we should armor those areas." This was, of course, exactly wrong. Their analysis was on bombers [I]who returned to base[/I]. Those are the areas that a bomber could get shot [I]and survive[/I] to make it home. Statistician Abraham Wald realized that armoring those areas would be superfluous, and warned planners instead to armor areas the surviving planes [I]weren't[/I] shot, and lo and behold, Wald was correct, and planes survived combat better. This is an example of what we now call "survivor bias" - a selection bias that happens when you only look at items that pass though a selection process, rather than things that are rejected by that process.[/spoiler] [/QUOTE]
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Community
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Is there room in modern gaming for the OSR to bring in new gamers?
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