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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8273439" data-attributes="member: 7023840"><p>So there is a simple, easy-to-understand difference between B/X (for example) and 5e.</p><p></p><p>When you focus solely on the d20+mod .... you are forgetting that the number of player-facing options in 5e can be staggering. Even with just the basic rules pdf, there are a lot of options and fiddly bits that the player has to deal with. </p><p></p><p>On the other hand, creating a character, even for the first time, and playing in B/X (assuming you have a DM that knows the rules) is incredibly simple in B/X. </p><p></p><p>I don't want to overstate this too much- you can always use pregen characters, you can use standard arrays for ability scores, you can try and narrow the player-facing options down, but while 5e isn't ... you know, 3e or anything, it relies on expanding the player-facing options.</p><p></p><p>I have seen this when newer players engage in the game; they get frustrated not because of d20+option, but because of the character creation process, or knowing when to use their character abilities, or figuring out their cantrips/spells, or other things that seem simple once you are used to the paradigm. </p><p></p><p>TLDR; B/X can make most of the issues DM-facing early on, allowing players to concentrate on playing. In 5e, as simple as it is compared to some other games, most of those issues and choices remain player-facing.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8273439, member: 7023840"] So there is a simple, easy-to-understand difference between B/X (for example) and 5e. When you focus solely on the d20+mod .... you are forgetting that the number of player-facing options in 5e can be staggering. Even with just the basic rules pdf, there are a lot of options and fiddly bits that the player has to deal with. On the other hand, creating a character, even for the first time, and playing in B/X (assuming you have a DM that knows the rules) is incredibly simple in B/X. I don't want to overstate this too much- you can always use pregen characters, you can use standard arrays for ability scores, you can try and narrow the player-facing options down, but while 5e isn't ... you know, 3e or anything, it relies on expanding the player-facing options. I have seen this when newer players engage in the game; they get frustrated not because of d20+option, but because of the character creation process, or knowing when to use their character abilities, or figuring out their cantrips/spells, or other things that seem simple once you are used to the paradigm. TLDR; B/X can make most of the issues DM-facing early on, allowing players to concentrate on playing. In 5e, as simple as it is compared to some other games, most of those issues and choices remain player-facing. [/QUOTE]
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Community
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Is there room in modern gaming for the OSR to bring in new gamers?
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