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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Fanaelialae" data-source="post: 8278666" data-attributes="member: 53980"><p>I don't think you're accounting for the fact that the OSR community is smaller than, say, the 5e community.</p><p></p><p>If you have one vocal jerk in a group of 9 other awesome people, that can color people's perceptions more than 10 jerks in a group of 90 other awesome folks. With the larger group, the odds are much greater that someone who encounters a jerk will also get to interact with some of the awesome people and therefore realize that the jerk isn't representative of the group's views. Whereas with the smaller group, that's less likely, despite the proportions being identical.</p><p></p><p>It isn't fair, but I do think the OSR's relatively smaller size can give such voices more weight in people's perceptions than is warranted.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8278666, member: 53980"] I don't think you're accounting for the fact that the OSR community is smaller than, say, the 5e community. If you have one vocal jerk in a group of 9 other awesome people, that can color people's perceptions more than 10 jerks in a group of 90 other awesome folks. With the larger group, the odds are much greater that someone who encounters a jerk will also get to interact with some of the awesome people and therefore realize that the jerk isn't representative of the group's views. Whereas with the smaller group, that's less likely, despite the proportions being identical. It isn't fair, but I do think the OSR's relatively smaller size can give such voices more weight in people's perceptions than is warranted. [/QUOTE]
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Community
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Is there room in modern gaming for the OSR to bring in new gamers?
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