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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="transmission89" data-source="post: 8278817" data-attributes="member: 6688441"><p>I mean, way to miss the point of what I’m saying, but sure. If that’s what you want from your game, great, go nuts, go for it, enjoy it. Nobody’s going to take that away from you or complain that’s how you run it at your table. Again, for me, the draw of Roleplaying games is the draw of playing someone else (the literal definition of role playing). I’ve never implied that including black characters is just for gamist/sandbox reasons. I said that their focus on inclusion (focus, not inclusion itself) is for that. </p><p></p><p>My issue definitely isn’t representation. As I stated in my posts above, it’s an important concept. It’s representation over, I guess, world integrity?</p><p></p><p>Like, these days (and again, not a knock on those who do this, just saying as to what works for my play vibe) is the expectation is the DM caters the world to a player concept and works to fit them in. Whereas my expectation at the table, I feel, for me, it should be the other way round. The players build a concept to fit the presented world.</p><p></p><p>For example, to touch another hot button issue, the combat wheel chair (I like it, i think it’s cool and if players want to create a concept with that, go nuts). But, if I have a play area with a brutal, Spartan esque environment where “weaklings” at birth are left to die, that’s going to be a non starter for a character concept. I certainly wouldn’t expect to be called exclusionary for denying that for those reasons. I’m not sacrificing the world verisimilitude for individuals to just choose whatever they want (and before people start with, yeah, but you could work it in with x,y,z. I totally get that and indeed, discussions working with the player would be had. I’m just providing a simplistic example for illustrative purposes).</p><p></p><p>I can certainly believe and do believe that anyone (race/gender, sexuality etc) can be heroic and I fully support that. Never said otherwise, just saying...</p></blockquote><p></p>
[QUOTE="transmission89, post: 8278817, member: 6688441"] I mean, way to miss the point of what I’m saying, but sure. If that’s what you want from your game, great, go nuts, go for it, enjoy it. Nobody’s going to take that away from you or complain that’s how you run it at your table. Again, for me, the draw of Roleplaying games is the draw of playing someone else (the literal definition of role playing). I’ve never implied that including black characters is just for gamist/sandbox reasons. I said that their focus on inclusion (focus, not inclusion itself) is for that. My issue definitely isn’t representation. As I stated in my posts above, it’s an important concept. It’s representation over, I guess, world integrity? Like, these days (and again, not a knock on those who do this, just saying as to what works for my play vibe) is the expectation is the DM caters the world to a player concept and works to fit them in. Whereas my expectation at the table, I feel, for me, it should be the other way round. The players build a concept to fit the presented world. For example, to touch another hot button issue, the combat wheel chair (I like it, i think it’s cool and if players want to create a concept with that, go nuts). But, if I have a play area with a brutal, Spartan esque environment where “weaklings” at birth are left to die, that’s going to be a non starter for a character concept. I certainly wouldn’t expect to be called exclusionary for denying that for those reasons. I’m not sacrificing the world verisimilitude for individuals to just choose whatever they want (and before people start with, yeah, but you could work it in with x,y,z. I totally get that and indeed, discussions working with the player would be had. I’m just providing a simplistic example for illustrative purposes). I can certainly believe and do believe that anyone (race/gender, sexuality etc) can be heroic and I fully support that. Never said otherwise, just saying... [/QUOTE]
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