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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Sacrosanct" data-source="post: 8278834" data-attributes="member: 15700"><p>This isn't true either. Those older books are full of passages about rulings over rules, not letting a rule hinder fun, etc. Are you arguing that the only PC who could be stealthy is a thief because they are the only ones with a Move Silently/hide in shadows skill? Nonsense. Every PC can attempt to hide. I don't have the 1e DMG in front of me, but I do the 2e one, and it repeats much of what was in the 1e DMG as well</p><p></p><p>Just in the 2e one, at a brief glance, are rules or guidelines to handle all these things, so they do very much mention it</p><p></p><p>PG30, 2e DMG: non weapon prof are optional. That means, like 1e, you narrated all the action you wanted to do. Specifically highlights how the DM has control to ignore the rules and apply rulings</p><p></p><p>PG45, 2e DMG: Fun. Highlights how the DM can make a ruling outside of rules, and the table discusses it later so as to not interrupt the game play.</p><p></p><p>PG94 2e DMG: describing encounters, and how it’s not fair to do things to PCs out of their control with no opportunity. And highlights the importance of player choice to contribute to the encounter in a meaningful way (role-playing)</p><p></p><p>PG100, 2e DMG: section on spicing up encounters and making them interesting</p><p></p><p>PG101, 2e DMG: rulings over rules, the DMG can change and adapt to fit the adventure story and not be tied to any table or rule</p><p></p><p>PG103, 2e DMG: guidelines on fixing encounters to tailor to your group</p><p></p><p>RAW, it <em>absolutely </em>is OK to ignore the die roll or not use it in TSR era D&D. It's not only OK, it's actively encouraged in many places in the books.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8278834, member: 15700"] This isn't true either. Those older books are full of passages about rulings over rules, not letting a rule hinder fun, etc. Are you arguing that the only PC who could be stealthy is a thief because they are the only ones with a Move Silently/hide in shadows skill? Nonsense. Every PC can attempt to hide. I don't have the 1e DMG in front of me, but I do the 2e one, and it repeats much of what was in the 1e DMG as well Just in the 2e one, at a brief glance, are rules or guidelines to handle all these things, so they do very much mention it PG30, 2e DMG: non weapon prof are optional. That means, like 1e, you narrated all the action you wanted to do. Specifically highlights how the DM has control to ignore the rules and apply rulings PG45, 2e DMG: Fun. Highlights how the DM can make a ruling outside of rules, and the table discusses it later so as to not interrupt the game play. PG94 2e DMG: describing encounters, and how it’s not fair to do things to PCs out of their control with no opportunity. And highlights the importance of player choice to contribute to the encounter in a meaningful way (role-playing) PG100, 2e DMG: section on spicing up encounters and making them interesting PG101, 2e DMG: rulings over rules, the DMG can change and adapt to fit the adventure story and not be tied to any table or rule PG103, 2e DMG: guidelines on fixing encounters to tailor to your group RAW, it [I]absolutely [/I]is OK to ignore the die roll or not use it in TSR era D&D. It's not only OK, it's actively encouraged in many places in the books. [/QUOTE]
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Is there room in modern gaming for the OSR to bring in new gamers?
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