Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rob Kuntz" data-source="post: 8278935" data-attributes="member: 7015759"><p>First I will state that I do not accept being grouped in the OSR mindset. I will clarify this statement below. I have stated this as far back to its foundation when vociferous voices within the community were attempting to lump designers and adherents of certain historical RPG lineages (thus on the OSR side or NOT on OSR side) into an undefined and, IMO, undefinable and disjointed group (sussed mostly by historical publications bearing their names, etc. or by merely raising one's hand and assenting). </p><p></p><p>Now for my clarifications. I am a game designer. Period. Full stop. Designers design games. They adhere to philosophies in order to do so and they often challenge said philosophies, amend them and sometimes throw them out. If they do not, they are not true designers.</p><p></p><p>Thus, the philosophy that the OSR espouses is very narrow and self-limiting for one paramount reason alone: That there is no one single pin-pointed or lasting game philosophy other than as noted in OD&D as making the game your own, change the rules, throw them out, invent new ones, etc. etc. This philosophy has been perverted from its original expression by Gygax, Arneson and myself, into a concrete SCHOOL which is of itself a contradiction to the game's original elasticity in design and that was handed over to each individual DM for them to do as they wished with it. Like many other human "movements" of this type it finally devolved from individual desires and unique expressions thereof to a collective calcification based upon statistical returns and tacit agreement of what it was as a singular group ideal (quite the opposite, by 180 degrees, of what it had born as).</p><p></p><p>As there is no one true way to engage the original philosophy there can be no codification of what it is as a politicized movement, which I am afraid is what the current OSR suffers under.</p><p></p><p>Note that this same philosophy is paramount and is reflected in every RPG to this very moment as a route from its past to present. If it had not existed in the form as I claim it to be, as Gygax and Arneson claimed that it was, there would have been no further editions of D&D to present. The crux is: Fantasy is unlimited and so should be the systems that are created to express its infinite access points and scope.</p><p></p><p>D&D has continued to evolve, but in the vast majority of cases I do not feel that the OSR has evolved. There are vast panoramas of fantasy to be discovered but yet the object apparently remains to repeat what is known rather than evolving the system to continue to pull back the curtain to reveal the unknown. This should be a cautionary tale for all designers and for all companies, small or large, pushing calcified positions as schools of thought normally do.</p><p></p><p>This is not heresy, by the way. It is a designer's view upon what he's been tasked with designing: engaging the design for the resulting expression of Fantasy.</p></blockquote><p></p>
[QUOTE="Rob Kuntz, post: 8278935, member: 7015759"] First I will state that I do not accept being grouped in the OSR mindset. I will clarify this statement below. I have stated this as far back to its foundation when vociferous voices within the community were attempting to lump designers and adherents of certain historical RPG lineages (thus on the OSR side or NOT on OSR side) into an undefined and, IMO, undefinable and disjointed group (sussed mostly by historical publications bearing their names, etc. or by merely raising one's hand and assenting). Now for my clarifications. I am a game designer. Period. Full stop. Designers design games. They adhere to philosophies in order to do so and they often challenge said philosophies, amend them and sometimes throw them out. If they do not, they are not true designers. Thus, the philosophy that the OSR espouses is very narrow and self-limiting for one paramount reason alone: That there is no one single pin-pointed or lasting game philosophy other than as noted in OD&D as making the game your own, change the rules, throw them out, invent new ones, etc. etc. This philosophy has been perverted from its original expression by Gygax, Arneson and myself, into a concrete SCHOOL which is of itself a contradiction to the game's original elasticity in design and that was handed over to each individual DM for them to do as they wished with it. Like many other human "movements" of this type it finally devolved from individual desires and unique expressions thereof to a collective calcification based upon statistical returns and tacit agreement of what it was as a singular group ideal (quite the opposite, by 180 degrees, of what it had born as). As there is no one true way to engage the original philosophy there can be no codification of what it is as a politicized movement, which I am afraid is what the current OSR suffers under. Note that this same philosophy is paramount and is reflected in every RPG to this very moment as a route from its past to present. If it had not existed in the form as I claim it to be, as Gygax and Arneson claimed that it was, there would have been no further editions of D&D to present. The crux is: Fantasy is unlimited and so should be the systems that are created to express its infinite access points and scope. D&D has continued to evolve, but in the vast majority of cases I do not feel that the OSR has evolved. There are vast panoramas of fantasy to be discovered but yet the object apparently remains to repeat what is known rather than evolving the system to continue to pull back the curtain to reveal the unknown. This should be a cautionary tale for all designers and for all companies, small or large, pushing calcified positions as schools of thought normally do. This is not heresy, by the way. It is a designer's view upon what he's been tasked with designing: engaging the design for the resulting expression of Fantasy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
Top