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General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Minigiant" data-source="post: 8279287" data-attributes="member: 63508"><p>But it explains the point of why OSR has problems expanding.</p><p></p><p>No one said it wasn't fun. What was said is that Herism, Grand Plots, Motivation, and Deep Character were the Hallmarks of fantasy since the 90s and many of the OSR community actively avoids that.</p><p></p><p>There's no Game of Throning in the background. No weird philosophy of the Brujah Vampire. No saving the Village. No saving the princess. </p><p></p><p>A lot of description of OSR fun is often dismissal of other styles and/or a bunch of "You had to be there". That's hard to sell.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8279287, member: 63508"] But it explains the point of why OSR has problems expanding. No one said it wasn't fun. What was said is that Herism, Grand Plots, Motivation, and Deep Character were the Hallmarks of fantasy since the 90s and many of the OSR community actively avoids that. There's no Game of Throning in the background. No weird philosophy of the Brujah Vampire. No saving the Village. No saving the princess. A lot of description of OSR fun is often dismissal of other styles and/or a bunch of "You had to be there". That's hard to sell. [/QUOTE]
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Community
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*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
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