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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="transmission89" data-source="post: 8279827" data-attributes="member: 6688441"><p>A really great insight here! I understand what you’re saying about the initial growth of the game and, from sources at the time, Gary’s then concern that d&d was becoming a “non game”.</p><p></p><p>But then I suppose a follow up question, do we really need a million and one rulesets to explore these facets? After all, one can only play so many different games in their lifetime, time spent learning rules is time taken from creating adventures (note, I’m not advocating sticking to only one system, indeed I encourage playing a wide variety, but I’m sure every person has their upper limit before they find their jam).</p><p></p><p>Wasn’t the original message, idea to use the common framework of the rules as a base to bolt on and expand for your game rather than diversify into different rules sets? For example, I hear accounts that Mr Tim Kask plays “od&d “ but that is a very loose descriptor of what he does with it.</p><p></p><p>I think many in the OSR do want new options, ideas, suggestions to tinker with their preferred ruleset and customise and kit bash it. As far as I’m aware, that was the original vision? Indeed, I sense some fatigue in the community for yet another ruleset (this gets expressed often enough in the osr Reddit for example).</p><p></p><p>So I guess, to some extent, is the OSR group not already doing what you’re expressing, but in their homes, their groups, rather than in publications?</p></blockquote><p></p>
[QUOTE="transmission89, post: 8279827, member: 6688441"] A really great insight here! I understand what you’re saying about the initial growth of the game and, from sources at the time, Gary’s then concern that d&d was becoming a “non game”. But then I suppose a follow up question, do we really need a million and one rulesets to explore these facets? After all, one can only play so many different games in their lifetime, time spent learning rules is time taken from creating adventures (note, I’m not advocating sticking to only one system, indeed I encourage playing a wide variety, but I’m sure every person has their upper limit before they find their jam). Wasn’t the original message, idea to use the common framework of the rules as a base to bolt on and expand for your game rather than diversify into different rules sets? For example, I hear accounts that Mr Tim Kask plays “od&d “ but that is a very loose descriptor of what he does with it. I think many in the OSR do want new options, ideas, suggestions to tinker with their preferred ruleset and customise and kit bash it. As far as I’m aware, that was the original vision? Indeed, I sense some fatigue in the community for yet another ruleset (this gets expressed often enough in the osr Reddit for example). So I guess, to some extent, is the OSR group not already doing what you’re expressing, but in their homes, their groups, rather than in publications? [/QUOTE]
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Is there room in modern gaming for the OSR to bring in new gamers?
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