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General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="kenada" data-source="post: 8279978" data-attributes="member: 70468"><p>Part of attracting people to a given style is filtering out those for whom it is a poor fit. Like I said in <a href="https://www.enworld.org/threads/is-there-room-in-modern-gaming-for-the-osr-to-bring-in-new-gamers.680045/post-8279622" target="_blank">my reply</a> to [USER=53980]@Fanaelialae[/USER], I consider the original post to be fairly mild. If someone is going to be put off by that, then OSR play may not be for them, and I think that’s okay.</p><p></p><p></p><p>It came up in a discussion of lethality. That’s a feature of OSR play. If that’s off-putting, and contrasting it in the abstract is obnoxious, then how does one disclose and discuss that? I doubt it would be helpful to new players to put their characters in a dangerous situation without their understanding the parameters of their predicament.</p><p></p><p></p><p>Setbacks are a common trope in fiction, but I don’t think that’s the problem. I think the actual problem is assumptions from other styles of play (particularly trad and OC/neo-trad) are being held against a style that doesn’t share those assumptions. Setbacks emerge organically in OSR play. They’re not (as I understand it) something that requires consent or negotiation to include as part of the collectively told story.</p><p></p><p>You’ll have to excuse my clumsy framing since those style don’t particularly resonate with me (I tend to prefer OSR or Story Now). Hopefully that makes sense.</p><p></p><p></p><p>I’d only view it as <em>punishment</em> if there was no way to deescalate the conflict, but there was. The character made a choice not to retreat, and he went down fighting. Everyone had fun in the end, which is all that actually matters. Assuming the retreating sahuagin took the treasure, now they have a new situation, and I expect the party is having fun scheming to get that treasure back (with even more personal stakes since it was <em>their treasure</em>).</p></blockquote><p></p>
[QUOTE="kenada, post: 8279978, member: 70468"] Part of attracting people to a given style is filtering out those for whom it is a poor fit. Like I said in [URL='https://www.enworld.org/threads/is-there-room-in-modern-gaming-for-the-osr-to-bring-in-new-gamers.680045/post-8279622']my reply[/URL] to [USER=53980]@Fanaelialae[/USER], I consider the original post to be fairly mild. If someone is going to be put off by that, then OSR play may not be for them, and I think that’s okay. It came up in a discussion of lethality. That’s a feature of OSR play. If that’s off-putting, and contrasting it in the abstract is obnoxious, then how does one disclose and discuss that? I doubt it would be helpful to new players to put their characters in a dangerous situation without their understanding the parameters of their predicament. Setbacks are a common trope in fiction, but I don’t think that’s the problem. I think the actual problem is assumptions from other styles of play (particularly trad and OC/neo-trad) are being held against a style that doesn’t share those assumptions. Setbacks emerge organically in OSR play. They’re not (as I understand it) something that requires consent or negotiation to include as part of the collectively told story. You’ll have to excuse my clumsy framing since those style don’t particularly resonate with me (I tend to prefer OSR or Story Now). Hopefully that makes sense. I’d only view it as [I]punishment[/I] if there was no way to deescalate the conflict, but there was. The character made a choice not to retreat, and he went down fighting. Everyone had fun in the end, which is all that actually matters. Assuming the retreating sahuagin took the treasure, now they have a new situation, and I expect the party is having fun scheming to get that treasure back (with even more personal stakes since it was [I]their treasure[/I]). [/QUOTE]
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Is there room in modern gaming for the OSR to bring in new gamers?
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