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General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Malmuria" data-source="post: 8280172" data-attributes="member: 7030755"><p>Is this true, though? I can see this being the case for players of 5e or pathfinder who play close attention to the rules of those systems. Those players might want a level of consistency and "officialness" in the rules. But it seems like even that's a minority among those players (and anecdotally, at my 5e table half the players don't have and don't bother to read any of the rules. They just try to do something and then ask the dm what they should add to their roll).</p><p></p><p>It's hard to learn a game just by reading the rules, even board games (I remember plenty of arguments and house rules while playing Monopoly). Learning an rpg via a rulebook is like trying to learn a language via a grammar book. Further, some people have more patience and aptitude for reading and understanding rules, and get intimidated by having to read one (or three) large rulebooks. In that sense OSE or the black hack has a lower barrier to entry for truly new players and kids.</p><p></p><p>Games are social experiences and most of your play experience comes down to how much you trust you have with your group no matter the ruleset.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8280172, member: 7030755"] Is this true, though? I can see this being the case for players of 5e or pathfinder who play close attention to the rules of those systems. Those players might want a level of consistency and "officialness" in the rules. But it seems like even that's a minority among those players (and anecdotally, at my 5e table half the players don't have and don't bother to read any of the rules. They just try to do something and then ask the dm what they should add to their roll). It's hard to learn a game just by reading the rules, even board games (I remember plenty of arguments and house rules while playing Monopoly). Learning an rpg via a rulebook is like trying to learn a language via a grammar book. Further, some people have more patience and aptitude for reading and understanding rules, and get intimidated by having to read one (or three) large rulebooks. In that sense OSE or the black hack has a lower barrier to entry for truly new players and kids. Games are social experiences and most of your play experience comes down to how much you trust you have with your group no matter the ruleset. [/QUOTE]
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Community
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Is there room in modern gaming for the OSR to bring in new gamers?
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