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Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Mannahnin" data-source="post: 8280832" data-attributes="member: 7026594"><p>Very much this.</p><p></p><p>There are a bunch of more mechanically innovative variations on the core theme. Leaving aside for the moment the publisher's various controversies and tendency to edgelordism in some of the modules (both of which I think are detrimental to growth in the space) the elements which made Lamentations of the Flame Princess very popular for several years were a combination of a) great physical presentation and b) excellent innovative house rules, like the encumbrance system, the skill system based on OD&D concepts, and the class and magic revisions.</p><p></p><p>Nowadays we have games like WWN, Mothership, The Nightmares Underneath, Ultraviolet Grasslands' SEACAT, Beyond the Wall, Neoclassical Geek Revival, and the GLOG which do exactly what Rob missed from the reactionary old school crowd. These all build onto the old paradigm and creatively innovate! And at least those first five do that while also being beautifully presented in form.</p><p></p><p>While OSE is very popular in the old school scene, as a cleaned up and beautifully laid-out version of B/X with new and lovely art (and a couple of optional mechanical tweaks for accessibility, like ascending AC, and re-rolling low HP), it, too, has been tweaked for greater accessibility, ease of use, and "curb appeal". Folks like Democratus are successfully introducing many new players to older rules using this set. I've seen the same phenomenon for the past year in an OSR discord server I'm on, though most of those folks have at least some prior D&D experience. Necrotic Gnome has also been doing a fantastic job supporting this with their online SRD, and series of gorgeous modules with excellent layout and information design to make DMing easier, like Winter's Daughter, and The Hole in the Oak.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8280832, member: 7026594"] Very much this. There are a bunch of more mechanically innovative variations on the core theme. Leaving aside for the moment the publisher's various controversies and tendency to edgelordism in some of the modules (both of which I think are detrimental to growth in the space) the elements which made Lamentations of the Flame Princess very popular for several years were a combination of a) great physical presentation and b) excellent innovative house rules, like the encumbrance system, the skill system based on OD&D concepts, and the class and magic revisions. Nowadays we have games like WWN, Mothership, The Nightmares Underneath, Ultraviolet Grasslands' SEACAT, Beyond the Wall, Neoclassical Geek Revival, and the GLOG which do exactly what Rob missed from the reactionary old school crowd. These all build onto the old paradigm and creatively innovate! And at least those first five do that while also being beautifully presented in form. While OSE is very popular in the old school scene, as a cleaned up and beautifully laid-out version of B/X with new and lovely art (and a couple of optional mechanical tweaks for accessibility, like ascending AC, and re-rolling low HP), it, too, has been tweaked for greater accessibility, ease of use, and "curb appeal". Folks like Democratus are successfully introducing many new players to older rules using this set. I've seen the same phenomenon for the past year in an OSR discord server I'm on, though most of those folks have at least some prior D&D experience. Necrotic Gnome has also been doing a fantastic job supporting this with their online SRD, and series of gorgeous modules with excellent layout and information design to make DMing easier, like Winter's Daughter, and The Hole in the Oak. [/QUOTE]
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Community
General Tabletop Discussion
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Is there room in modern gaming for the OSR to bring in new gamers?
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