Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 8281046" data-attributes="member: 53980"><p>While I agree that "combat as performance" exists, I don't think it can be equated to "combat as sport".</p><p></p><p>Combat as sport is about symmetry. Two teams square off on relatively fair terms and only one of them can win. That doesn't mean that your team will win. Obviously, a better team will typically win, and this will often be the players, but that's not necessarily the case. You can lose/die/TPK in CaS. However, poisoning the other team's Gatorade or holding their mascot for ransom would be out of the question (those are asymmetrical CaW strategies, which would be considered unfair in a pure CaS game).</p><p></p><p>Whereas in CaP, you arguably can't lose unless it's appropriate to the narrative. There are various ways of accomplishing this such as death flags, etc. Even Worlds Without Number, which considers itself an OSR game, spends a few paragraphs on how to implement such an approach, if desired.</p><p></p><p>I think you've actually hit upon something fairly relevant. From what I've seen, people sometimes conflate CaS with CaP, and CaS folks can get pretty irritated when folks throw around adages like "no challenge" with respect to CaS. That's because those folks are thinking of CaP, not CaS.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8281046, member: 53980"] While I agree that "combat as performance" exists, I don't think it can be equated to "combat as sport". Combat as sport is about symmetry. Two teams square off on relatively fair terms and only one of them can win. That doesn't mean that your team will win. Obviously, a better team will typically win, and this will often be the players, but that's not necessarily the case. You can lose/die/TPK in CaS. However, poisoning the other team's Gatorade or holding their mascot for ransom would be out of the question (those are asymmetrical CaW strategies, which would be considered unfair in a pure CaS game). Whereas in CaP, you arguably can't lose unless it's appropriate to the narrative. There are various ways of accomplishing this such as death flags, etc. Even Worlds Without Number, which considers itself an OSR game, spends a few paragraphs on how to implement such an approach, if desired. I think you've actually hit upon something fairly relevant. From what I've seen, people sometimes conflate CaS with CaP, and CaS folks can get pretty irritated when folks throw around adages like "no challenge" with respect to CaS. That's because those folks are thinking of CaP, not CaS. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
Top