Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8281158" data-attributes="member: 70468"><p>The trad/neo-trad stuff comes from <a href="https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html" target="_blank">this article</a>, but the jargon’s not particularly important. Think Dragonlance. There’s a story to be told and experienced, and that’s the point. OSR-style play tends to be more about stories that emerge from play. You can do an adventure module, but the ones that work best with OSR play are ones that provide a situation or a location rather than try to tell a story.</p><p></p><p></p><p>Characters die in fiction because the author wrote it that way. In the “modern” style, characters aren’t expected to die randomly. You’ll see this framed in discussions like how characters should only die if they make mistakes, or how it’s bad GMing not to fudge to prevent an ignoble death.</p><p></p><p>As a practical example, consider the <a href="https://www.enworld.org/threads/is-there-room-in-modern-gaming-for-the-osr-to-bring-in-new-gamers.680045/post-8279188" target="_blank">session summary</a> from a few pages ago. In essence, some choices were made, a character got into trouble, and that character died. From an OSR perspective, that character made choices, opted not to retreat, and died. Actions had consequences. From a “modern” one, that character was being punished for exploring.</p><p></p><p>I’ve had this happen at my table. I was running <em>Kingmaker</em>, and one of the PCs died during the fight with the Stag Lord at the end of the first module (“Stolen Lands”). The player insisted on being allowed to bring back a similar PC because paying for a <em>raise dead</em> was punishing the party. From his perspective, he didn’t make any mistakes. He was just doing what his character does, so his character’s death was undeserved.</p><p></p><p></p><p>It’s possible or even probable that you’re doing something that is pretty similar to OSR. The value of recognizing a style is not in forcing people into little buckets but in understanding what we find valuable when we play and how the style can inform that and show us other games we might enjoy.</p><p></p><p>For me, I was quite please to find names for “trad” and “OC/neo-trad” because it gave a name to styles that either clash with how I tend to play or that I wouldn’t enjoy. I’d describe what I do as OSR-adjacent because I’m won’t restrict myself to just TSR-era games (I was running a sandbox in PF2 up until recently), but stuff like the <a href="https://lithyscaphe.blogspot.com/p/principia-apocrypha.html" target="_blank"><em>Principia Apocrypha</em></a> resonates with me.</p></blockquote><p></p>
[QUOTE="kenada, post: 8281158, member: 70468"] The trad/neo-trad stuff comes from [URL='https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html']this article[/URL], but the jargon’s not particularly important. Think Dragonlance. There’s a story to be told and experienced, and that’s the point. OSR-style play tends to be more about stories that emerge from play. You can do an adventure module, but the ones that work best with OSR play are ones that provide a situation or a location rather than try to tell a story. Characters die in fiction because the author wrote it that way. In the “modern” style, characters aren’t expected to die randomly. You’ll see this framed in discussions like how characters should only die if they make mistakes, or how it’s bad GMing not to fudge to prevent an ignoble death. As a practical example, consider the [URL='https://www.enworld.org/threads/is-there-room-in-modern-gaming-for-the-osr-to-bring-in-new-gamers.680045/post-8279188']session summary[/URL] from a few pages ago. In essence, some choices were made, a character got into trouble, and that character died. From an OSR perspective, that character made choices, opted not to retreat, and died. Actions had consequences. From a “modern” one, that character was being punished for exploring. I’ve had this happen at my table. I was running [I]Kingmaker[/I], and one of the PCs died during the fight with the Stag Lord at the end of the first module (“Stolen Lands”). The player insisted on being allowed to bring back a similar PC because paying for a [I]raise dead[/I] was punishing the party. From his perspective, he didn’t make any mistakes. He was just doing what his character does, so his character’s death was undeserved. It’s possible or even probable that you’re doing something that is pretty similar to OSR. The value of recognizing a style is not in forcing people into little buckets but in understanding what we find valuable when we play and how the style can inform that and show us other games we might enjoy. For me, I was quite please to find names for “trad” and “OC/neo-trad” because it gave a name to styles that either clash with how I tend to play or that I wouldn’t enjoy. I’d describe what I do as OSR-adjacent because I’m won’t restrict myself to just TSR-era games (I was running a sandbox in PF2 up until recently), but stuff like the [URL='https://lithyscaphe.blogspot.com/p/principia-apocrypha.html'][I]Principia Apocrypha[/I][/URL] resonates with me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
Top