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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="haakon1" data-source="post: 8288677" data-attributes="member: 25619"><p>Background: I learned to play AD&D 1e, and learned to DM AD&D 1e Oriental Adventures. In all, I played or DM’d 1e for about 13 years, but I only was a player in 2e, and only for a year or so. I never played Basic, though I DM’d many modules and materials in B/X rules. I never played computer D&D prior to Temple of Elemental Evil (2003, 3e).</p><p></p><p>In recent years, my exposure to 2e has been reading Dungeon Magazine - I’m trying to read the whole thing. My impression of 2e issues is the rules can be overly complex compared to 1e. E.g., non-weapon proficiency, specialist MU’s, specialty clerics, spells not appearing in the other editions, references to books for underwater combat and ship-to-ship rules.</p><p></p><p>But the main reasons I didn’t get into 2e:</p><p>(1) I happened to be playing a half orc assassin in 1e, in 1988, when 2e came out. I was so excited to see the new rule book, until I realized my character was written out of the rules. That soured me on all the “Moms against D&D” inspired changes like Tanarii and all that.</p><p>(2) I’m a huge fan of Gary Gygax and Greyhawk, and the roots of the game. 2e is the era when TSR ran off Gary, made Forgotten Realms the default setting, published the joke version of Castle Greyhawk, published a revision of the setting I didn’t like (From the Ashes) that destroyed my favorite country (Bissel) and contradicted what had happened in “actual play” in my campaigns/what happened if the PC’s won in the biggest adventure path of AD&D 1e (G123/D123/Q1), and finally cancelled Greyhawk.</p><p></p><p>So, I stopped playing at all for a while, disillusioned by 2e, until I decided to start a 1e homebrew campaign … got on the Greyhawk home version kick … 3e … 3.5e … and even went to the 4e launch event in Seattle and got a signed book.</p><p></p><p>Before getting that feeling of 2e launch (where’s my half orc assassin?) again with 4e (played for a few years, but never converted what I DM’d), and deciding to stick with 3.5e and home brewed Greyhawk thereafter. Nothing against 5e, but I just haven’t invested the time to learn it.</p><p></p><p>So, assuming you folks do OSR AD&D, why? What’s your path and POV?</p><p></p><p>As you can imagine, “revision churn” and ”rules bloat” annoy me. Part of the reason is perhaps that I’m more into Fluff (story) than Crunch (rules, CharOp), and part is I think the publishers audience is people playing 50 times a year. Whereas the game I DM’d today had its 21 session, and 3rd anniversary this weekend. That rate of play and attitude just doesn’t need or want “the game physics“ to keep changing with more rules, or changed rules.</p></blockquote><p></p>
[QUOTE="haakon1, post: 8288677, member: 25619"] Background: I learned to play AD&D 1e, and learned to DM AD&D 1e Oriental Adventures. In all, I played or DM’d 1e for about 13 years, but I only was a player in 2e, and only for a year or so. I never played Basic, though I DM’d many modules and materials in B/X rules. I never played computer D&D prior to Temple of Elemental Evil (2003, 3e). In recent years, my exposure to 2e has been reading Dungeon Magazine - I’m trying to read the whole thing. My impression of 2e issues is the rules can be overly complex compared to 1e. E.g., non-weapon proficiency, specialist MU’s, specialty clerics, spells not appearing in the other editions, references to books for underwater combat and ship-to-ship rules. But the main reasons I didn’t get into 2e: (1) I happened to be playing a half orc assassin in 1e, in 1988, when 2e came out. I was so excited to see the new rule book, until I realized my character was written out of the rules. That soured me on all the “Moms against D&D” inspired changes like Tanarii and all that. (2) I’m a huge fan of Gary Gygax and Greyhawk, and the roots of the game. 2e is the era when TSR ran off Gary, made Forgotten Realms the default setting, published the joke version of Castle Greyhawk, published a revision of the setting I didn’t like (From the Ashes) that destroyed my favorite country (Bissel) and contradicted what had happened in “actual play” in my campaigns/what happened if the PC’s won in the biggest adventure path of AD&D 1e (G123/D123/Q1), and finally cancelled Greyhawk. So, I stopped playing at all for a while, disillusioned by 2e, until I decided to start a 1e homebrew campaign … got on the Greyhawk home version kick … 3e … 3.5e … and even went to the 4e launch event in Seattle and got a signed book. Before getting that feeling of 2e launch (where’s my half orc assassin?) again with 4e (played for a few years, but never converted what I DM’d), and deciding to stick with 3.5e and home brewed Greyhawk thereafter. Nothing against 5e, but I just haven’t invested the time to learn it. So, assuming you folks do OSR AD&D, why? What’s your path and POV? As you can imagine, “revision churn” and ”rules bloat” annoy me. Part of the reason is perhaps that I’m more into Fluff (story) than Crunch (rules, CharOp), and part is I think the publishers audience is people playing 50 times a year. Whereas the game I DM’d today had its 21 session, and 3rd anniversary this weekend. That rate of play and attitude just doesn’t need or want “the game physics“ to keep changing with more rules, or changed rules. [/QUOTE]
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