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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="kenada" data-source="post: 8296644" data-attributes="member: 70468"><p>FWIW, there are heroic character rules in SWN if the default gritty is too much. Anyway, SWN is full of system-neutral tools that can be used elsewhere even if the system is not one’s thing. </p><p></p><p></p><p>That sounds similar to danger clocks in Blades in the Dark. Since <a href="https://2e.aonprd.com/Rules.aspx?ID=1189" target="_blank">Victory Points</a> are pretty similar to progress clocks, that’s not too surprising. The way it works in BitD is that ticking the clock is a possible consequence for an action roll. You can also tick a clock as part of a devil’s bargain. There are some other things that BitD does that PF2 does not (such as letting characters resist consequences at the cost of stress), but I think what you propose should work pretty well.</p><p></p><p></p><p>It’s possible. I started with 3e, but I borrowed ideas for years (more so from <a href="https://grognardia.blogspot.com" target="_blank">Grognardia</a> than sites like <a href="https://thealexandrian.net" target="_blank">the Alexandrian</a>). I eventually came to realize that what I wanted to run was OSR, which is what prompted a <a href="https://www.enworld.org/threads/a-pathfinder-group-tries-old-school-essentials.677957/" target="_blank">Pathfinder group to try Old-School Essentials</a>.</p></blockquote><p></p>
[QUOTE="kenada, post: 8296644, member: 70468"] FWIW, there are heroic character rules in SWN if the default gritty is too much. Anyway, SWN is full of system-neutral tools that can be used elsewhere even if the system is not one’s thing. That sounds similar to danger clocks in Blades in the Dark. Since [URL='https://2e.aonprd.com/Rules.aspx?ID=1189']Victory Points[/URL] are pretty similar to progress clocks, that’s not too surprising. The way it works in BitD is that ticking the clock is a possible consequence for an action roll. You can also tick a clock as part of a devil’s bargain. There are some other things that BitD does that PF2 does not (such as letting characters resist consequences at the cost of stress), but I think what you propose should work pretty well. It’s possible. I started with 3e, but I borrowed ideas for years (more so from [URL='https://grognardia.blogspot.com']Grognardia[/URL] than sites like [URL='https://thealexandrian.net']the Alexandrian[/URL]). I eventually came to realize that what I wanted to run was OSR, which is what prompted a [URL='https://www.enworld.org/threads/a-pathfinder-group-tries-old-school-essentials.677957/']Pathfinder group to try Old-School Essentials[/URL]. [/QUOTE]
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Community
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Is there room in modern gaming for the OSR to bring in new gamers?
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