Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="transmission89" data-source="post: 8297940" data-attributes="member: 6688441"><p>Meh, I’ve said before in another thread that I think x cards don’t actually serve their intended purpose, creating a failure state of a story game (as you put it) rather than mitigating it.</p><p></p><p>I think the very nature of the OSR brand style of play is antithetical to the idea of your suggestions to mitigating the “problems with the style”. It’s raison d’être is that Wild West of open spaces between the rules in which a game can fly or die. To try to mitigate those problems, well, you end up with 3e with explicit rules for everything.</p><p></p><p>I think the best that can be done to support a referee and keep that intended spirit are things that are already being done. like designer commentary in some rulesets, demonstrating best practice in published adventures, articles and discussions in the wider community that help a fledging judge.</p><p></p><p>The validity of statements in the OSR primer by finch is oft discussed and debated in the OSR community. I think it’s generally not viewed as a definitive statement on “true OSR play” (specifically a particular style that serves the branding) , more a brief declaration of intent that provides a quick, birds eye view. It served as a rallying cry against the established mainstream games at the time of its publication. It’s job now is a spring into further reading such as principa apocrypha and Philotomy’s musings.</p></blockquote><p></p>
[QUOTE="transmission89, post: 8297940, member: 6688441"] Meh, I’ve said before in another thread that I think x cards don’t actually serve their intended purpose, creating a failure state of a story game (as you put it) rather than mitigating it. I think the very nature of the OSR brand style of play is antithetical to the idea of your suggestions to mitigating the “problems with the style”. It’s raison d’être is that Wild West of open spaces between the rules in which a game can fly or die. To try to mitigate those problems, well, you end up with 3e with explicit rules for everything. I think the best that can be done to support a referee and keep that intended spirit are things that are already being done. like designer commentary in some rulesets, demonstrating best practice in published adventures, articles and discussions in the wider community that help a fledging judge. The validity of statements in the OSR primer by finch is oft discussed and debated in the OSR community. I think it’s generally not viewed as a definitive statement on “true OSR play” (specifically a particular style that serves the branding) , more a brief declaration of intent that provides a quick, birds eye view. It served as a rallying cry against the established mainstream games at the time of its publication. It’s job now is a spring into further reading such as principa apocrypha and Philotomy’s musings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
Top