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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8298648" data-attributes="member: 6801252"><p>Also, not to belabor the point about the importance of anti-racism, but to explain the actual problem: passive acceptance of racism doesn't qualify for demandingness objection because most of the people who employ it (and obviously most who don't too) in this context, are to one degree or another, beneficiaries of it-- therefore they would hold direct moral responsibility in the matter. Since the dominant group (on an intersectional basis) benefits from the oppression of the subordinate group, its members bear responsibility for resisting the injustice, as 'passivity' is active maintenance of oppression reframed as passivity. Being part of a system that oppresses people, supplying it, and not demanding its reformation or dissolution, is just sandbagging progress that would threaten the social benefits you receive from injustice, it has an implicit insistence that you don't accept that racism is occurring or is wrong. Its a lot more direct than say, someone who's starvation has nothing to do with you, since you aren't a beneficiary of their starvation in the way you would be for racism. </p><p></p><p>Explanation of that aside, I don't think that its disqualifying for the movement itself by any means, there's no meaningful relationship between the principles of old school play and some predilection toward racism. Its presumably a facet of the overall shift in the hobby being slower to hit OSR circles due to the fact that the gamers themselves average older, and might be more insulated from social spaces likely to effect affective change. The OSR community has a responsibility to fight that, but much like in the rest of the hobby and world, its going to take generational shifts-- even the most ruthless public shaming only gets you so far, putting aside any argument about the morality or effectiveness of that option. </p><p>_______________________________________________________________________________________________________________________________________________</p><p></p><p>Back to the game side, I think that there's a lot in the OSR that modern gamers would enjoy, but I honestly think that while many people do enjoy the high lethality and such, there's definitely room to address some of the design without touching others. I've noticed a predilection to declare every aspect of the current OSR or the old school mentality essential to making the game work-- we can't have combat-as-sport elements, we must have wanderings monsters, we must have low HP / saves against death. In theory that all might be necessary to do some of what the OSR can provide (the "roguelike" feeling of it) but there's other stuff that could be distilled from that, and replacement mechanics that finesse their way around the need for some of it.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8298648, member: 6801252"] Also, not to belabor the point about the importance of anti-racism, but to explain the actual problem: passive acceptance of racism doesn't qualify for demandingness objection because most of the people who employ it (and obviously most who don't too) in this context, are to one degree or another, beneficiaries of it-- therefore they would hold direct moral responsibility in the matter. Since the dominant group (on an intersectional basis) benefits from the oppression of the subordinate group, its members bear responsibility for resisting the injustice, as 'passivity' is active maintenance of oppression reframed as passivity. Being part of a system that oppresses people, supplying it, and not demanding its reformation or dissolution, is just sandbagging progress that would threaten the social benefits you receive from injustice, it has an implicit insistence that you don't accept that racism is occurring or is wrong. Its a lot more direct than say, someone who's starvation has nothing to do with you, since you aren't a beneficiary of their starvation in the way you would be for racism. Explanation of that aside, I don't think that its disqualifying for the movement itself by any means, there's no meaningful relationship between the principles of old school play and some predilection toward racism. Its presumably a facet of the overall shift in the hobby being slower to hit OSR circles due to the fact that the gamers themselves average older, and might be more insulated from social spaces likely to effect affective change. The OSR community has a responsibility to fight that, but much like in the rest of the hobby and world, its going to take generational shifts-- even the most ruthless public shaming only gets you so far, putting aside any argument about the morality or effectiveness of that option. _______________________________________________________________________________________________________________________________________________ Back to the game side, I think that there's a lot in the OSR that modern gamers would enjoy, but I honestly think that while many people do enjoy the high lethality and such, there's definitely room to address some of the design without touching others. I've noticed a predilection to declare every aspect of the current OSR or the old school mentality essential to making the game work-- we can't have combat-as-sport elements, we must have wanderings monsters, we must have low HP / saves against death. In theory that all might be necessary to do some of what the OSR can provide (the "roguelike" feeling of it) but there's other stuff that could be distilled from that, and replacement mechanics that finesse their way around the need for some of it. [/QUOTE]
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Is there room in modern gaming for the OSR to bring in new gamers?
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