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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9074543" data-attributes="member: 6790260"><p>Well, at least for me, I still think a distinct, fully-featured, opt-in "novice-levels" (sub)system would be the best option. That way, you preserve the "well level 1 is where you start, that's why it's called 1, why would you call it 1 if you don't <em>start there?</em>" effect, while still giving the old hands who want a Real Challenge a well-designed set of rules for exactly that experience. Notably, these rules would need to be <em>in the PHB</em>, not squirreled away in some dusty corner of the DMG, to make absolutely clear that "novice levels" are just as much part of the core game as any other--the point is not to push such things to the fringe, but rather to make clear that <em>some</em> games work that way and others don't.</p><p></p><p>And, yeah, part of that could be rewriting class features so you get all your current-level 3 features at rewritten-level 1. I have my own beefs with that whole thing (because of the aforementioned painfully deeply-ingrained "it's <em>level 1</em>, why would you ever start at something other than <em>level 1</em> when there's the thing <em>called</em> 'level 1' right there?!?"), but that ship has sailed so long ago there's no benefit arguing over it.</p><p></p><p>Modularity, frankly, was dead on arrival. They promised the moon and gave us a moon pie. That doesn't mean moon pies are <em>bad</em>, but it's not what was offered and I don't expect any edition of D&D at this point to <em>ever</em> actually do the extensive, rigorous playtesting required to actually <em>make</em> a truly "modular" edition as it was originally sold to us.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9074543, member: 6790260"] Well, at least for me, I still think a distinct, fully-featured, opt-in "novice-levels" (sub)system would be the best option. That way, you preserve the "well level 1 is where you start, that's why it's called 1, why would you call it 1 if you don't [I]start there?[/I]" effect, while still giving the old hands who want a Real Challenge a well-designed set of rules for exactly that experience. Notably, these rules would need to be [I]in the PHB[/I], not squirreled away in some dusty corner of the DMG, to make absolutely clear that "novice levels" are just as much part of the core game as any other--the point is not to push such things to the fringe, but rather to make clear that [I]some[/I] games work that way and others don't. And, yeah, part of that could be rewriting class features so you get all your current-level 3 features at rewritten-level 1. I have my own beefs with that whole thing (because of the aforementioned painfully deeply-ingrained "it's [I]level 1[/I], why would you ever start at something other than [I]level 1[/I] when there's the thing [I]called[/I] 'level 1' right there?!?"), but that ship has sailed so long ago there's no benefit arguing over it. Modularity, frankly, was dead on arrival. They promised the moon and gave us a moon pie. That doesn't mean moon pies are [I]bad[/I], but it's not what was offered and I don't expect any edition of D&D at this point to [I]ever[/I] actually do the extensive, rigorous playtesting required to actually [I]make[/I] a truly "modular" edition as it was originally sold to us. [/QUOTE]
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Community
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Is there room in modern gaming for the OSR to bring in new gamers?
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