Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
IS there some kind of "high level" overview of what it changes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 4439651" data-attributes="member: 4722"><p>I think a lot of the changes they made were to make the races more compatible with their world of Golarion. As for "broken", well... there are many complaints that half-orcs are overpowered and half-elves are nearly (or completely) useless. They've certainly got a serious case of identity disorder (the fluff says they're social outcasts, but they get a Diplomacy bonus? WTF?). *shrug*</p><p></p><p></p><p>Being "100% compatible" was never one of their stated goals. They want to be compatible and minimize conversion work, in a nutshell.</p><p></p><p></p><p>It's not just an issue of "cleaning up" or "fixing stuff" - it's an issue of "making the classes more fun to play". Clerics, sorcerers, and wizards get NO class abilities beyond spells, turning, and a few bonus feats (I'm not counting familiar as a class ability, because it's not worth mentioning). Fighters get nothing besides bonus feats. Sure, they can be fun to play... but what prevents players from PrCing out at the first opportunity?</p><p></p><p></p><p>You could DL the beta and find out yourself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>It has, and it's one of the few changes I actually like. They did a really good job cleaning up that mess.</p><p></p><p></p><p>They changed it so that all stat-boosting items can be put into one of two slots - head and belt. The bonus you gain is a "temporary bonus" for 24 hours, then it becomes permanent. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p>I don't see how a lack of XP costs breaks compatibility. It's a fairly common house rule, and definitely needed. XP costs were one of the DUMBEST things ever to appear in D&D, because they screw over spellcasters who might actually want to make stuff for themselves or their friends.</p><p></p><p></p><p>PF dropped the ball on this one, IMO. They combined a bunch of skills that needed it, but they also combined some stuff that made people go "WTF?" like Concentration and Spellcraft. Perception now covers all five senses, not just sight and sound. They added Fly. There are some others, but that's what I've got off the top of my head.</p><p></p><p></p><p>You mean 4E and 3E? 3.5 was nearly 100% compatible with 3E - all they did was tweak a few spells, add some stuff to a few classes, and make minor changes to monster statblocks.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4439651, member: 4722"] I think a lot of the changes they made were to make the races more compatible with their world of Golarion. As for "broken", well... there are many complaints that half-orcs are overpowered and half-elves are nearly (or completely) useless. They've certainly got a serious case of identity disorder (the fluff says they're social outcasts, but they get a Diplomacy bonus? WTF?). *shrug* Being "100% compatible" was never one of their stated goals. They want to be compatible and minimize conversion work, in a nutshell. It's not just an issue of "cleaning up" or "fixing stuff" - it's an issue of "making the classes more fun to play". Clerics, sorcerers, and wizards get NO class abilities beyond spells, turning, and a few bonus feats (I'm not counting familiar as a class ability, because it's not worth mentioning). Fighters get nothing besides bonus feats. Sure, they can be fun to play... but what prevents players from PrCing out at the first opportunity? You could DL the beta and find out yourself. :) It has, and it's one of the few changes I actually like. They did a really good job cleaning up that mess. They changed it so that all stat-boosting items can be put into one of two slots - head and belt. The bonus you gain is a "temporary bonus" for 24 hours, then it becomes permanent. :erm: I don't see how a lack of XP costs breaks compatibility. It's a fairly common house rule, and definitely needed. XP costs were one of the DUMBEST things ever to appear in D&D, because they screw over spellcasters who might actually want to make stuff for themselves or their friends. PF dropped the ball on this one, IMO. They combined a bunch of skills that needed it, but they also combined some stuff that made people go "WTF?" like Concentration and Spellcraft. Perception now covers all five senses, not just sight and sound. They added Fly. There are some others, but that's what I've got off the top of my head. You mean 4E and 3E? 3.5 was nearly 100% compatible with 3E - all they did was tweak a few spells, add some stuff to a few classes, and make minor changes to monster statblocks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
IS there some kind of "high level" overview of what it changes?
Top