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Is there something special to Pathfinder?
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<blockquote data-quote="Aura" data-source="post: 6561569" data-attributes="member: 6747658"><p>There are tons of good things and a fair number of problems with Pathfinder. A few opinions on both sides of the matter:</p><p></p><p>- Pathfinder gets CHARACTERS. The first thing anyone does in an RPG is get to know their character, whether it is by assignment or by creation. And that character has to be interesting. They take the basics, open it up with options, and let.</p><p>- Pathfinder provides lots of support, most notably in the form of rather playable adventures. The people at Paizo are practiced in Adventure-fu, and it shows.</p><p></p><p>On the flip side...</p><p></p><p>- Pathfinder is complex, and by virtue of that (and the options mentioned under characters), a bit on the abusable side. Or, I should say, a bit more abusable than average.</p><p>- Although the adventures are interesting, the large portions of world they are set in is irritatingly derivative or downright campy. See: Andoran spear charge artwork (pg 42, Inner Sea Guide). Ya, Colonial America armed with melee weapons. And the human ethnicities are pretty much all carbon copies of Earth equivalents.</p><p></p><p>As always, it will come down to who you play with. Not only in overall quality, but in ability to appreciate the good stuff and deal with the bad stuff.</p></blockquote><p></p>
[QUOTE="Aura, post: 6561569, member: 6747658"] There are tons of good things and a fair number of problems with Pathfinder. A few opinions on both sides of the matter: - Pathfinder gets CHARACTERS. The first thing anyone does in an RPG is get to know their character, whether it is by assignment or by creation. And that character has to be interesting. They take the basics, open it up with options, and let. - Pathfinder provides lots of support, most notably in the form of rather playable adventures. The people at Paizo are practiced in Adventure-fu, and it shows. On the flip side... - Pathfinder is complex, and by virtue of that (and the options mentioned under characters), a bit on the abusable side. Or, I should say, a bit more abusable than average. - Although the adventures are interesting, the large portions of world they are set in is irritatingly derivative or downright campy. See: Andoran spear charge artwork (pg 42, Inner Sea Guide). Ya, Colonial America armed with melee weapons. And the human ethnicities are pretty much all carbon copies of Earth equivalents. As always, it will come down to who you play with. Not only in overall quality, but in ability to appreciate the good stuff and deal with the bad stuff. [/QUOTE]
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Is there something special to Pathfinder?
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