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Is there still innovation in the RPG industry?
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<blockquote data-quote="Henry" data-source="post: 1004598" data-attributes="member: 158"><p>Unfortunately, I am not a member of gamastura.com, nor do I wish to sign up in order to read this article (and spread my personal info even further), but I will say this:</p><p></p><p>Recognition of innovation only comes after the fact - sometimes WAAAY after. When I have seen complaints in the past that "d20 is killing the industry!" and "open gaming licenses are killing innovation!" My first thought are that those who make such claims are using different frames of reference for "life" and "death" with respect to the RPG market.</p><p></p><p>No disrespect meant, but is it possible that Mr. Spector may not see any innovation, because it's not HIS kind of innovation? Is innovation defined by brand-new mechanics for every system, or is it mechanics, concepts, and technologies that are successful?</p><p></p><p>I see more gamers now than at any time in the past ten years, I see new blood streaming into the hobby, and I see fascinating twists on existing rules sets, such as Mutants and Masterminds, Everquest RPG, products like Testament, CMG's "Flavor Generators" (the concept is not new, but the implementation has been taken to a higher level), etc.</p><p></p><p>I'm sure there are many cutting-edge products that I'm missing that have come to fruition in the OGL. My point is that prior to the OGL and other similar licenses, there was just as much "true" innovation as there is now. For every hundred gaming products, there is one that stands head and shoulders above with bold new concepts and mechanics that are worth using and re-using. I don't see lack of innovation, I see the same pace of true innovation as has always been there.</p></blockquote><p></p>
[QUOTE="Henry, post: 1004598, member: 158"] Unfortunately, I am not a member of gamastura.com, nor do I wish to sign up in order to read this article (and spread my personal info even further), but I will say this: Recognition of innovation only comes after the fact - sometimes WAAAY after. When I have seen complaints in the past that "d20 is killing the industry!" and "open gaming licenses are killing innovation!" My first thought are that those who make such claims are using different frames of reference for "life" and "death" with respect to the RPG market. No disrespect meant, but is it possible that Mr. Spector may not see any innovation, because it's not HIS kind of innovation? Is innovation defined by brand-new mechanics for every system, or is it mechanics, concepts, and technologies that are successful? I see more gamers now than at any time in the past ten years, I see new blood streaming into the hobby, and I see fascinating twists on existing rules sets, such as Mutants and Masterminds, Everquest RPG, products like Testament, CMG's "Flavor Generators" (the concept is not new, but the implementation has been taken to a higher level), etc. I'm sure there are many cutting-edge products that I'm missing that have come to fruition in the OGL. My point is that prior to the OGL and other similar licenses, there was just as much "true" innovation as there is now. For every hundred gaming products, there is one that stands head and shoulders above with bold new concepts and mechanics that are worth using and re-using. I don't see lack of innovation, I see the same pace of true innovation as has always been there. [/QUOTE]
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Is there still innovation in the RPG industry?
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