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General Tabletop Discussion
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Is there too much gold/reward?
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<blockquote data-quote="nswanson27" data-source="post: 6853721" data-attributes="member: 6797553"><p>You're still not addressing the issue. If someone wants to play AL, they must stay inside of the rules. I'm trying to raise issue and discussion to make AL better (i.e. fix the broken economy) within that context. You're basically saying, "Take it or leave it". That's not helpful, and from an argumentative standpoint, this is an "is-ought" fallacy. I'm trying to make things better, not throw the baby out with the bath water.</p><p></p><p></p><p>To use your language, I'm actually trying to come up with a solution to my shoulder hurts when I rock climb, not just admit defeat and not rock climb at all.</p><p></p><p></p><p>But again this doesn't help players who want to stay in AL. You might as well just say, "Hey, why don't we play scrabble instead?". Suggesting non-AL as a fix for the AL economy problem isn't a solution for the AL economy problem.</p></blockquote><p></p>
[QUOTE="nswanson27, post: 6853721, member: 6797553"] You're still not addressing the issue. If someone wants to play AL, they must stay inside of the rules. I'm trying to raise issue and discussion to make AL better (i.e. fix the broken economy) within that context. You're basically saying, "Take it or leave it". That's not helpful, and from an argumentative standpoint, this is an "is-ought" fallacy. I'm trying to make things better, not throw the baby out with the bath water. To use your language, I'm actually trying to come up with a solution to my shoulder hurts when I rock climb, not just admit defeat and not rock climb at all. But again this doesn't help players who want to stay in AL. You might as well just say, "Hey, why don't we play scrabble instead?". Suggesting non-AL as a fix for the AL economy problem isn't a solution for the AL economy problem. [/QUOTE]
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Is there too much gold/reward?
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