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General Tabletop Discussion
*Dungeons & Dragons
Is there too much gold/reward?
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<blockquote data-quote="delericho" data-source="post: 6855245" data-attributes="member: 22424"><p>Because when the PCs slay the dragon they expect to get the hoard.</p><p></p><p></p><p></p><p>It's fair to say there are different styles of play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> 5e is actually perhaps more flexible than the last two editions in that regard - to a certain extent, 3e and 4e needed to fit in large amounts of treasure and opportunities for shopping/crafting, even when on a time-critical quest to save the known universe. 5e at least allows you to skip that side of it.</p><p></p><p></p><p></p><p>It's certainly a weakness when running Eberron, given that that was built under 3e assumptions of a working magical economy. That probably hurts more even than the absence of 'full' Warforged or even Artificer conversions.</p></blockquote><p></p>
[QUOTE="delericho, post: 6855245, member: 22424"] Because when the PCs slay the dragon they expect to get the hoard. It's fair to say there are different styles of play. :) 5e is actually perhaps more flexible than the last two editions in that regard - to a certain extent, 3e and 4e needed to fit in large amounts of treasure and opportunities for shopping/crafting, even when on a time-critical quest to save the known universe. 5e at least allows you to skip that side of it. It's certainly a weakness when running Eberron, given that that was built under 3e assumptions of a working magical economy. That probably hurts more even than the absence of 'full' Warforged or even Artificer conversions. [/QUOTE]
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Is there too much gold/reward?
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