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Is this 5E feat for Technologist reasonable?
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<blockquote data-quote="Frankie1969" data-source="post: 7597963" data-attributes="member: 61252"><p>I created a series of feats for the themes, including this one.</p><p>My game calls the Technologist's Simulacrum "Drone" instead. </p><p>Are the options below roughly comparable in value? </p><p>What <span style="color: #ff0000">_NUMBER_</span> should I use to make this a solid worthwhile feat (but not broken)?</p><p></p><p><strong>Drone Rigger </strong>(<em>prerequisites: Technologist background, level 8</em>)</p><p></p><p>You have designed a variety of upgrades for your drone. You gain <span style="color: #ff0000">_NUMBER_</span> of the following options: </p><ul> <li data-xf-list-type="ul"><strong>All Terrain</strong>: Your drone gains spider climb 20', swim 20', and ignores difficult terrain. </li> <li data-xf-list-type="ul"><strong>Autopilot</strong>: Your drone has 2 Intelligence and can follow simple instructions independently. However, it loses immunity to psychic damage. </li> <li data-xf-list-type="ul"><strong>Duplicate</strong>: You can build two copies of your drone. Each requires individual operation. </li> <li data-xf-list-type="ul"><strong>Helicopter</strong>: 5 times per rest, your drone gains a fly speed of 20' (hover) for 1 minute. </li> <li data-xf-list-type="ul"><strong>Multi-Function</strong>: Your drone can replicate up to three of your actions or skills instead of one. </li> <li data-xf-list-type="ul"><strong>Reinforcement</strong>: Your drone's hit points and carrying capacity are doubled. </li> <li data-xf-list-type="ul"><strong>Remote Control </strong>(<em>prerequisite: spark gap technology</em>): You can command your drone from up to 120 feet away. The drone sends pictures (90 degree view) and audio to you on a tiny handheld display (disadvantage on Perception checks). </li> <li data-xf-list-type="ul"><strong>Shielding</strong>: Your drone gains immunity to one damage type: acid, cold, fire, lightning, necrotic, radiant, or thunder. </li> <li data-xf-list-type="ul"><strong>Turbocharger</strong>: Your drone's speed or speeds increase to 40', and if it makes its full move in a straight line, it can Dash in that direction as a bonus action. </li> </ul></blockquote><p></p>
[QUOTE="Frankie1969, post: 7597963, member: 61252"] I created a series of feats for the themes, including this one. My game calls the Technologist's Simulacrum "Drone" instead. Are the options below roughly comparable in value? What [COLOR=#ff0000]_NUMBER_[/COLOR] should I use to make this a solid worthwhile feat (but not broken)? [B]Drone Rigger [/B]([I]prerequisites: Technologist background, level 8[/I]) You have designed a variety of upgrades for your drone. You gain [COLOR=#ff0000]_NUMBER_[/COLOR] of the following options: [LIST] [*][B]All Terrain[/B]: Your drone gains spider climb 20', swim 20', and ignores difficult terrain. [*][B]Autopilot[/B]: Your drone has 2 Intelligence and can follow simple instructions independently. However, it loses immunity to psychic damage. [*][B]Duplicate[/B]: You can build two copies of your drone. Each requires individual operation. [*][B]Helicopter[/B]: 5 times per rest, your drone gains a fly speed of 20' (hover) for 1 minute. [*][B]Multi-Function[/B]: Your drone can replicate up to three of your actions or skills instead of one. [*][B]Reinforcement[/B]: Your drone's hit points and carrying capacity are doubled. [*][B]Remote Control [/B]([I]prerequisite: spark gap technology[/I]): You can command your drone from up to 120 feet away. The drone sends pictures (90 degree view) and audio to you on a tiny handheld display (disadvantage on Perception checks). [*][B]Shielding[/B]: Your drone gains immunity to one damage type: acid, cold, fire, lightning, necrotic, radiant, or thunder. [*][B]Turbocharger[/B]: Your drone's speed or speeds increase to 40', and if it makes its full move in a straight line, it can Dash in that direction as a bonus action. [/LIST] [/QUOTE]
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Is this 5E feat for Technologist reasonable?
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