Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this a badass wizard?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eolin" data-source="post: 4601107" data-attributes="member: 13266"><p>In my 4e game, I play a dwarven wizard. He seemed awesome when I put him together. We're now fourth level, and I feel like I don't hit as often as those with higher primary states.</p><p></p><p>He was my first fourth character. I took high strength to have the option of the armor feats, and because high strength is cool.</p><p></p><p>Starting Stats:</p><p>str 13, Con 16, Dex 8, int 16, Wis 16, Cha 10.</p><p>Implement: Staff. He just got the Thunderwave staff, though I haven't gotten to see it in action. Due to the holidays, we aren't meeting again until January.</p><p></p><p>Feats: Cleric Multiclass (modded to Lay on Hands instead of the clerical healing), Toughness, and Leather Armor Proficiency.</p><p></p><p>At-Will Powers: Thunderwave, Cloud of Daggers.</p><p>Encounter Powers: Force Orb (just switched to Icy Terrain at 4th, but I've not seen it yet), and Color Spray.</p><p>Utility Powers: Expeditious Retreat ("CHARGE!"), Jump ("No one tosses a dwarf!")</p><p>Daily Powers: Flaming Sphere, and the cold one.</p><p></p><p>Here my concern: While I can jump in and attack the bad guys, I seem to not hit quite as often as I'd like. My guess is this is due to the 16 int. I'm raising it and wisdom at fourth, but (of course) that won't have much effect until 8th.</p><p></p><p>As a side concern: Any idea why they kept it as +1 at 4th and 8th? It makes the decision feel much less important, and forces long-term thought instead of short-term.</p><p></p><p>More specific questions:</p><p></p><p>1. So, should the Thunder wave staff (my first magic implement) make a huge difference, or will I still feel like I don't hit all too often?</p><p></p><p>2. Is there any way to correct that situtation, other than becoming an action-surging human?</p><p></p><p>3. Is the idea of a wizard wading into melee, blowing back the enemies and standing toe to toe too far removed from the classical DnD wizard for him to still be good at hitting folks?</p><p></p><p>4. Is that a bad-ass image to others, or just to me?</p><p></p><p>5. Do my powers really reflect the desire to be a melee mage, or were others more apporpriate? Clearly thunderwave is about the optimal choice, but are other encounter or daily powers good as well?</p><p></p><p>6. Are the non-leather armor proficiencies worthwhile? Or would it have been wiser (from a purely min-maxing standpoint) to start with a 17 int and a 10 strength?</p></blockquote><p></p>
[QUOTE="Eolin, post: 4601107, member: 13266"] In my 4e game, I play a dwarven wizard. He seemed awesome when I put him together. We're now fourth level, and I feel like I don't hit as often as those with higher primary states. He was my first fourth character. I took high strength to have the option of the armor feats, and because high strength is cool. Starting Stats: str 13, Con 16, Dex 8, int 16, Wis 16, Cha 10. Implement: Staff. He just got the Thunderwave staff, though I haven't gotten to see it in action. Due to the holidays, we aren't meeting again until January. Feats: Cleric Multiclass (modded to Lay on Hands instead of the clerical healing), Toughness, and Leather Armor Proficiency. At-Will Powers: Thunderwave, Cloud of Daggers. Encounter Powers: Force Orb (just switched to Icy Terrain at 4th, but I've not seen it yet), and Color Spray. Utility Powers: Expeditious Retreat ("CHARGE!"), Jump ("No one tosses a dwarf!") Daily Powers: Flaming Sphere, and the cold one. Here my concern: While I can jump in and attack the bad guys, I seem to not hit quite as often as I'd like. My guess is this is due to the 16 int. I'm raising it and wisdom at fourth, but (of course) that won't have much effect until 8th. As a side concern: Any idea why they kept it as +1 at 4th and 8th? It makes the decision feel much less important, and forces long-term thought instead of short-term. More specific questions: 1. So, should the Thunder wave staff (my first magic implement) make a huge difference, or will I still feel like I don't hit all too often? 2. Is there any way to correct that situtation, other than becoming an action-surging human? 3. Is the idea of a wizard wading into melee, blowing back the enemies and standing toe to toe too far removed from the classical DnD wizard for him to still be good at hitting folks? 4. Is that a bad-ass image to others, or just to me? 5. Do my powers really reflect the desire to be a melee mage, or were others more apporpriate? Clearly thunderwave is about the optimal choice, but are other encounter or daily powers good as well? 6. Are the non-leather armor proficiencies worthwhile? Or would it have been wiser (from a purely min-maxing standpoint) to start with a 17 int and a 10 strength? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this a badass wizard?
Top