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Is this a badass wizard?
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<blockquote data-quote="ObsidianCrane" data-source="post: 4601604" data-attributes="member: 54918"><p>Hmm mechanically its not so tough, RP wise its as tough as you want it to be.</p><p></p><p>Level 1-3 you can get by with a 17 stat, its not great but its ok. An 18 in Int though is really important ASAP.</p><p></p><p>You are also missing from Matry's (hi Marty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) Con 14, Int 18 arrangement that you always have 15AC minimum, 17AC with leather and jump to 19 when you want to. Instead of your 16AC jump to 19.</p><p></p><p>Also Cleric MC's Healing Word provides better healing than lay on hands, as it gives a minimum +1 on top of the surge.</p><p></p><p>Finally from a purely mechanical perspective, Grasping Shadows (Enc 1 vs Will from Dragon mag free content) and Shield (Utility 2) are far more useful at 1 controlling and 2 keeping you safe than the equivalent spells. However if you want to blast (vs Control) Burning Hands is a great Enc. Fire Shroud (Enc 3) is also a good up close blaster power because it is ally friendly.</p><p></p><p>Will the Staff make a difference, well do you think a magic weapon makes a difference for a weapon based characters? (ie yes it will)</p><p></p><p>Finally it sounds like you really want to play a Swordmage, rather than a Wizard. A Swordmage is a Wizard who jumps into combat, weapon in hand, and blasts things with magic, or bashes things with magic through their weapon.</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4601604, member: 54918"] Hmm mechanically its not so tough, RP wise its as tough as you want it to be. Level 1-3 you can get by with a 17 stat, its not great but its ok. An 18 in Int though is really important ASAP. You are also missing from Matry's (hi Marty ;)) Con 14, Int 18 arrangement that you always have 15AC minimum, 17AC with leather and jump to 19 when you want to. Instead of your 16AC jump to 19. Also Cleric MC's Healing Word provides better healing than lay on hands, as it gives a minimum +1 on top of the surge. Finally from a purely mechanical perspective, Grasping Shadows (Enc 1 vs Will from Dragon mag free content) and Shield (Utility 2) are far more useful at 1 controlling and 2 keeping you safe than the equivalent spells. However if you want to blast (vs Control) Burning Hands is a great Enc. Fire Shroud (Enc 3) is also a good up close blaster power because it is ally friendly. Will the Staff make a difference, well do you think a magic weapon makes a difference for a weapon based characters? (ie yes it will) Finally it sounds like you really want to play a Swordmage, rather than a Wizard. A Swordmage is a Wizard who jumps into combat, weapon in hand, and blasts things with magic, or bashes things with magic through their weapon. [/QUOTE]
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