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Is this a cheese? Draconic feats from Complete Arcane
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<blockquote data-quote="Diirk" data-source="post: 1992237" data-attributes="member: 14476"><p>The passage states "Casting the spell is a free action, like casting a quickened spell, and it counts toward the normal limit of one quickened spell per round. You may even cast this spell when it isn’t your turn."</p><p></p><p>I'm pretty sure thats the definition of an immediate action, I'm not sure I have that book tho. But an immediate action is just a swift action that can be cast outside your turn right ?</p><p></p><p>Anyway, the closest I can see you getting to continuous flight would be if you cast a spell and fly up... your flight runs out at some point and you start to fall at the start of your next turn (for the sake of argument). </p><p></p><p>I'd go along with the falling 150 feet in the first round like a stalling flying character, which means if you want to keep flying, you have to cast another standard action spell while you fall... As a standard action is roughly half your turn, you'd fall 75 feet in this time (actually not, due to acceleration.. so be nice and say 50 feet or something I guess). So as long as you're at least 50 feet up, you fall 50 feet, get your spell cast (assuming you made the concentration check) and can fly again. Otherwise you hit the ground rather unpleasantly.</p><p></p><p>Of course featherfall at the start of your turn in the 2nd round changes things a bit... it slows you down to 60 feet of falling per round (say 20 feet for half the round) so you'd yoyo dramatically less <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Regardless you'd have to be careful about what spells you cast to make sure the distance you can fly is great enough to keep you above the ground on your next turn... not to mention you'd look really, really stupid.</p></blockquote><p></p>
[QUOTE="Diirk, post: 1992237, member: 14476"] The passage states "Casting the spell is a free action, like casting a quickened spell, and it counts toward the normal limit of one quickened spell per round. You may even cast this spell when it isn’t your turn." I'm pretty sure thats the definition of an immediate action, I'm not sure I have that book tho. But an immediate action is just a swift action that can be cast outside your turn right ? Anyway, the closest I can see you getting to continuous flight would be if you cast a spell and fly up... your flight runs out at some point and you start to fall at the start of your next turn (for the sake of argument). I'd go along with the falling 150 feet in the first round like a stalling flying character, which means if you want to keep flying, you have to cast another standard action spell while you fall... As a standard action is roughly half your turn, you'd fall 75 feet in this time (actually not, due to acceleration.. so be nice and say 50 feet or something I guess). So as long as you're at least 50 feet up, you fall 50 feet, get your spell cast (assuming you made the concentration check) and can fly again. Otherwise you hit the ground rather unpleasantly. Of course featherfall at the start of your turn in the 2nd round changes things a bit... it slows you down to 60 feet of falling per round (say 20 feet for half the round) so you'd yoyo dramatically less ;) Regardless you'd have to be careful about what spells you cast to make sure the distance you can fly is great enough to keep you above the ground on your next turn... not to mention you'd look really, really stupid. [/QUOTE]
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Is this a cheese? Draconic feats from Complete Arcane
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