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Is THIS a cool way for the PCs to meet?
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<blockquote data-quote="Goblyns Hoard" data-source="post: 1900301" data-attributes="member: 19970"><p>It sounds like it could be great - but I predict a couple of problems:</p><p></p><p>Your Indiana - why is he interested in volunteering any information... and why would the police question him at all if he only turned up after the events? He's got a very simple "Hey I just found everything like this and stopped to gawk" excuse which is entirely true (not the whole truth, but not a lie either). He can quickly disappear into the crowd and avoid the whole thing. Why is he going to investigate a crime when the guilty party (a warforged that some wizard saw doing it) is already in the Dreadhold?</p><p></p><p>As Steveroo pointed out definitely need to find a reason for the wizard to not think the warforged did it if you want him to join up with the "murderer's" friend (the bard). I see someone kill someone else and then his buddy turns up and says "no he's innocent be my mate" there's no way I'm considering that option. Also you said that he's joining because of guilt at pointing the finger at the wrong warforged - how does he know it's the wrong warforged when he saw it happen. Then if he didn't see it happen he'd probably admit that to the police. Overall I think that one needs some work.</p><p></p><p>The druid is easy - his contact has turned up dead, vengence should be his, but if all fingers are pointing at the warforged (the only exception some stranger who's proclaiming his friend an innocent victim) what reason does he have to think the warforged isn't the guilty party.</p><p></p><p>Overall I love the idea of throwing the party into a situation like this - it sure beats the "you meet in a tavern..." start up. However I think there are some plot line holes that need to be plugged before it will work. You may find it helps if you actually start with whoever really does kill the druid, how he does it, how he gets away, etc.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1900301, member: 19970"] It sounds like it could be great - but I predict a couple of problems: Your Indiana - why is he interested in volunteering any information... and why would the police question him at all if he only turned up after the events? He's got a very simple "Hey I just found everything like this and stopped to gawk" excuse which is entirely true (not the whole truth, but not a lie either). He can quickly disappear into the crowd and avoid the whole thing. Why is he going to investigate a crime when the guilty party (a warforged that some wizard saw doing it) is already in the Dreadhold? As Steveroo pointed out definitely need to find a reason for the wizard to not think the warforged did it if you want him to join up with the "murderer's" friend (the bard). I see someone kill someone else and then his buddy turns up and says "no he's innocent be my mate" there's no way I'm considering that option. Also you said that he's joining because of guilt at pointing the finger at the wrong warforged - how does he know it's the wrong warforged when he saw it happen. Then if he didn't see it happen he'd probably admit that to the police. Overall I think that one needs some work. The druid is easy - his contact has turned up dead, vengence should be his, but if all fingers are pointing at the warforged (the only exception some stranger who's proclaiming his friend an innocent victim) what reason does he have to think the warforged isn't the guilty party. Overall I love the idea of throwing the party into a situation like this - it sure beats the "you meet in a tavern..." start up. However I think there are some plot line holes that need to be plugged before it will work. You may find it helps if you actually start with whoever really does kill the druid, how he does it, how he gets away, etc. [/QUOTE]
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