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Is THIS a cool way for the PCs to meet?
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<blockquote data-quote="stevelabny" data-source="post: 1900383" data-attributes="member: 9298"><p>steveroo an goblyn, thanks for the responses, I was afraid this thread would slip by without any replies.</p><p></p><p>I'll try to respond to your points, but goblyn might have the right of it , in that I really DO need to work out the specifics of the crime before I continue. Before I do that, I'll need the PCs full backstories, but like I said, I have plenty of time before this campaign starts.</p><p></p><p>Steveroo, you're right, the wording to the wizard shouldn't be "you see the warforged kill someone" but I do want to convey that it sure looks that way. I would LIKE the wizard to start off pretty sure that the warforged is the killer but still leave it open for investigation, but I do see BOTH of your points that the more sure the wizard is, the less likely he would be to take the bard's word of the warforged innocence.</p><p></p><p>The interesting thing here is that I'm assuming that once the party is all together for Session #1, and realize who the other PCs are, that they will metagame that fact into becoming allies. This is probably because as a player, I am always willing to work with DMs to make the party join up and/or work together and tend to want to smack the players who are difficult about it just to be difficult. Even in this situation, I think to get the game going, once I found out the bard was a fellow PC, I would instantly "trust" her more, but maybe that's just bad role-playing on my part. Hmm.</p><p></p><p>As for their being only one clue, and possibly wanting to save the warforged. The reason I want the murder to happen at a place that will soon be busy is to quickly get him taken away. Once the Sharn police have him, the players won't be able to "break him out" and I want him shipped off to the Dreadhold before they could solve anything. The forged is going to be the bards cohort at later levels, and this is the way to get him out of the picture until then.</p><p></p><p>As for there being very few clues, that's why I specified that it was a serial killer. The party will actually have the victim's note, and Indiana's package as clues (assuming he EVER shares the info, again I'm assuming PC to PC trust on some level, but if he DOESN'T confide in the PCs, an attempt or two on his life might change that) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Basically, I wasn't expecting the PCs to be able to solve THIS murder, but to solve the whole "case of the serial killer" It'll keep them in Sharn for a bit, but hey, thats where the first sourcebook is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. </p><p></p><p>Goblyn, as for why Indiana would volunteer info, he might or he might not. He doesnt know what he's carrying, and he might just let it slip that he was delivering it to the victim. The police WON'T question him unless he comes forward. </p><p>But if he sees/hears that the other PCs (particularly the druid) are connected to the victim, he should want to to talk to him. </p><p>Also, I'm assuming as the bard continues to insist that the warforged wouldnt do such a thing, it'll convince some of the others to at least hear him out.</p><p>Again, if Indy is just content to walk away from the whole scene without any comments to anyone, an attempt on his life should scare him "straight" </p><p></p><p>Again, perhaps I'm relying to much on the PCs talking to each other once the full session begions, BUT thats a kind of meta-gaming that I usually think is acceptable from PCs. I will think on this.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 1900383, member: 9298"] steveroo an goblyn, thanks for the responses, I was afraid this thread would slip by without any replies. I'll try to respond to your points, but goblyn might have the right of it , in that I really DO need to work out the specifics of the crime before I continue. Before I do that, I'll need the PCs full backstories, but like I said, I have plenty of time before this campaign starts. Steveroo, you're right, the wording to the wizard shouldn't be "you see the warforged kill someone" but I do want to convey that it sure looks that way. I would LIKE the wizard to start off pretty sure that the warforged is the killer but still leave it open for investigation, but I do see BOTH of your points that the more sure the wizard is, the less likely he would be to take the bard's word of the warforged innocence. The interesting thing here is that I'm assuming that once the party is all together for Session #1, and realize who the other PCs are, that they will metagame that fact into becoming allies. This is probably because as a player, I am always willing to work with DMs to make the party join up and/or work together and tend to want to smack the players who are difficult about it just to be difficult. Even in this situation, I think to get the game going, once I found out the bard was a fellow PC, I would instantly "trust" her more, but maybe that's just bad role-playing on my part. Hmm. As for their being only one clue, and possibly wanting to save the warforged. The reason I want the murder to happen at a place that will soon be busy is to quickly get him taken away. Once the Sharn police have him, the players won't be able to "break him out" and I want him shipped off to the Dreadhold before they could solve anything. The forged is going to be the bards cohort at later levels, and this is the way to get him out of the picture until then. As for there being very few clues, that's why I specified that it was a serial killer. The party will actually have the victim's note, and Indiana's package as clues (assuming he EVER shares the info, again I'm assuming PC to PC trust on some level, but if he DOESN'T confide in the PCs, an attempt or two on his life might change that) :D Basically, I wasn't expecting the PCs to be able to solve THIS murder, but to solve the whole "case of the serial killer" It'll keep them in Sharn for a bit, but hey, thats where the first sourcebook is :D. Goblyn, as for why Indiana would volunteer info, he might or he might not. He doesnt know what he's carrying, and he might just let it slip that he was delivering it to the victim. The police WON'T question him unless he comes forward. But if he sees/hears that the other PCs (particularly the druid) are connected to the victim, he should want to to talk to him. Also, I'm assuming as the bard continues to insist that the warforged wouldnt do such a thing, it'll convince some of the others to at least hear him out. Again, if Indy is just content to walk away from the whole scene without any comments to anyone, an attempt on his life should scare him "straight" Again, perhaps I'm relying to much on the PCs talking to each other once the full session begions, BUT thats a kind of meta-gaming that I usually think is acceptable from PCs. I will think on this. [/QUOTE]
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