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Is this a fair _flavourful_ 0LA Satyr?
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<blockquote data-quote="Blue" data-source="post: 3986582" data-attributes="member: 20564"><p><strong>About +2 LA</strong></p><p></p><p>Let's just go through.</p><p></p><p style="margin-left: 20px"><strong>+2 Dex, +2 Cha, -2 Str</strong></p><p>As mentioned, these are unbalanced. You can work with this. The rest of your special abilities need to be a NET PENALTY to make up for this. Not as strong as dwarves.</p><p></p><p>Also as mentioned, as the only +0 LA race with +Chr, they make work really well with classes that use those stats. Even taking out some that will be hurt by the strength like Paladin, these make strong bards and even stronger sorcerers. So much that with the other bonuses (natural armor, extra move, and all the other goodies), that their isn't much reason to play a sorcerer of any other race.</p><p></p><p>BTW, between natural armor from the ceremony and the +2 Dex, these are really good unarmored. Say monk, or sorcerer as mentioned.</p><p></p><p>Balance tip - when you can go through the classes that are a good fit, and see people making hard choices if they want that race or another, it's balanced. If someone wants to play a class and there really is only one mechanical default, that needs to be adjusted.</p><p></p><p style="margin-left: 20px"><strong>Speed:</strong> A Satyr without armor has a base speed of 40 feet. He may move this rate in light armor at 3rd level.</p><p></p><p>You should mention speed otherwise (30?). This works a bit odd. For instance, all characters EXCEPT 1st-2nd level Satyrs can use the tumble skill in light armor. (Tumble works if you aren't slowed by your armor.)</p><p></p><p>This is a powerful ability. Remember, you want a net positive stat bonus, you need to have a net penalty with everything else, so ever ability like this needs to have a correspondingly powerful weakness.</p><p></p><p style="margin-left: 20px"><strong>Vision:</strong> Low-Light vision</p><p></p><p>Another ability to offset.</p><p></p><p style="margin-left: 20px"><strong>Natural Weapon:</strong> Headbutt 1d6</p><p></p><p>Another ability to offset. And it means never being able to be disarmed all the way, always threatening, etc.</p><p></p><p style="margin-left: 20px"><strong>Perform Instrument:</strong> Satyrs may choose one Sylvan instrument as a class skill (eg, pipes, lyre, drum etc...)</p><p></p><p>Nice and flavorful. Do remember that perform works by category, not instrument.</p><p></p><p style="margin-left: 20px"><strong>Favored Class:</strong> (Chosen at 1st level) Bard, Ranger or Barbarian. This might also be setting specific.</p><p></p><p>This is more powerful then every race except Half Elf and Human, who get a "Any" as a powerful special ability.</p><p></p><p style="margin-left: 20px"><strong>Automatic Languages:</strong> Sylvan Common</p><p></p><p>Makes sense.</p><p></p><p style="margin-left: 20px">Satyrs are quick to anger and have trouble with self control.</p> <p style="margin-left: 20px"><strong>-2</strong> to saves vs. rage</p> <p style="margin-left: 20px"><strong>-2</strong> Will save.</p><p></p><p>The save to rage comes up very VERY infrequently - perhaps never in some campaigns. There are a few spells that would qualify and that's about it. The -2 Will save is a decent penalty, though multiclassing (easier with the choice of favored class) can get rid of this fairly quickly. (Bard will give +2, Cleric likes the +2 Chr and will give +2). But it is a real penalty.</p><p></p><p style="margin-left: 20px">Satyr Hooves are not as stable as feet</p> <p style="margin-left: 20px"><strong>Instability</strong> (opposite of Dwarf Stability) -2 to resist being bullrushed or tripped.</p><p></p><p>Okay, another penalty, though small. If you stopped here, you still would need to add more penalty to make up for the unbalanced stats. But you still have more.</p><p></p><p style="margin-left: 20px"><strong>Moonclad (Su)</strong> - A satyr that dances the whole night, naked beneath a full Moon receives a special blessing. He receives a +2 natural armor bonus and +1 luck bonus to all saving throws. This bonus remains until they wear armor or willingly enter a non sylvan place of worship.</p><p></p><p>Effectively +2 Natural Armor and +1 luck to save most of the time. Halflings get +1 luck as a powerful ability (and the FR Strongheart Halfligns give that up for a bonus feat.) So the +1 luck to saves is worth a feat, as is the +2 NA. Balance needs to deal with worst case, not average case, so no reduction for the armor or "willingly" entering worship.</p><p></p><p style="margin-left: 20px"><strong>Leader of the Dance (Su)</strong> - This is a blessing given the recognized leader of a moon dance of at least 18 fey creatures (including the humanoid Satyrs). Bonuses are as Moon Clad only double (+4 ac, +2 Saves). Further a Leader may make a save when entering a place of worship to keep their protections.</p> <p style="margin-left: 20px">The leader of the dance is often the most talented performer or the recognized dominant force among the fey.</p><p></p><p>So ... an adventuring Satyr declares a dance one evening. He's the most talented (read: only) performer, and he gets to double the bonuses.</p><p></p><p>That needs to be adjusted. At the very least, have a minimum number of participants, more then an adventuring party (say 12). Require a minimum number of ranks of perform (dance), say also 12. This keeps it still meaningful at higher levels without leaving it easily abusable.</p><p></p><p style="margin-left: 20px"><strong>Fey Finding</strong> - Satyrs may use the survival skill to sense the presence of Fey Portals, Circles and Holy Sites.</p><p></p><p>Another ability, but flavorful and not too powerful.</p><p></p><p>As written except assuming the minimum participants and ranks of perform for Leader of the Dance, I'd put this about +2 LA right now.</p></blockquote><p></p>
[QUOTE="Blue, post: 3986582, member: 20564"] [b]About +2 LA[/b] Let's just go through. [INDENT][B]+2 Dex, +2 Cha, -2 Str[/B][/INDENT] As mentioned, these are unbalanced. You can work with this. The rest of your special abilities need to be a NET PENALTY to make up for this. Not as strong as dwarves. Also as mentioned, as the only +0 LA race with +Chr, they make work really well with classes that use those stats. Even taking out some that will be hurt by the strength like Paladin, these make strong bards and even stronger sorcerers. So much that with the other bonuses (natural armor, extra move, and all the other goodies), that their isn't much reason to play a sorcerer of any other race. BTW, between natural armor from the ceremony and the +2 Dex, these are really good unarmored. Say monk, or sorcerer as mentioned. Balance tip - when you can go through the classes that are a good fit, and see people making hard choices if they want that race or another, it's balanced. If someone wants to play a class and there really is only one mechanical default, that needs to be adjusted. [INDENT][B]Speed:[/B] A Satyr without armor has a base speed of 40 feet. He may move this rate in light armor at 3rd level.[/INDENT] You should mention speed otherwise (30?). This works a bit odd. For instance, all characters EXCEPT 1st-2nd level Satyrs can use the tumble skill in light armor. (Tumble works if you aren't slowed by your armor.) This is a powerful ability. Remember, you want a net positive stat bonus, you need to have a net penalty with everything else, so ever ability like this needs to have a correspondingly powerful weakness. [INDENT][B]Vision:[/B] Low-Light vision[/INDENT] Another ability to offset. [INDENT][B]Natural Weapon:[/B] Headbutt 1d6[/INDENT] Another ability to offset. And it means never being able to be disarmed all the way, always threatening, etc. [INDENT][B]Perform Instrument:[/B] Satyrs may choose one Sylvan instrument as a class skill (eg, pipes, lyre, drum etc...)[/INDENT] Nice and flavorful. Do remember that perform works by category, not instrument. [INDENT][B]Favored Class:[/B] (Chosen at 1st level) Bard, Ranger or Barbarian. This might also be setting specific.[/INDENT] This is more powerful then every race except Half Elf and Human, who get a "Any" as a powerful special ability. [INDENT][B]Automatic Languages:[/B] Sylvan Common[/INDENT] Makes sense. [INDENT]Satyrs are quick to anger and have trouble with self control. [B]-2[/B] to saves vs. rage [B]-2[/B] Will save.[/INDENT] The save to rage comes up very VERY infrequently - perhaps never in some campaigns. There are a few spells that would qualify and that's about it. The -2 Will save is a decent penalty, though multiclassing (easier with the choice of favored class) can get rid of this fairly quickly. (Bard will give +2, Cleric likes the +2 Chr and will give +2). But it is a real penalty. [INDENT]Satyr Hooves are not as stable as feet [B]Instability[/B] (opposite of Dwarf Stability) -2 to resist being bullrushed or tripped.[/INDENT] Okay, another penalty, though small. If you stopped here, you still would need to add more penalty to make up for the unbalanced stats. But you still have more. [INDENT][B]Moonclad (Su)[/B] - A satyr that dances the whole night, naked beneath a full Moon receives a special blessing. He receives a +2 natural armor bonus and +1 luck bonus to all saving throws. This bonus remains until they wear armor or willingly enter a non sylvan place of worship.[/INDENT] Effectively +2 Natural Armor and +1 luck to save most of the time. Halflings get +1 luck as a powerful ability (and the FR Strongheart Halfligns give that up for a bonus feat.) So the +1 luck to saves is worth a feat, as is the +2 NA. Balance needs to deal with worst case, not average case, so no reduction for the armor or "willingly" entering worship. [INDENT][B]Leader of the Dance (Su)[/B] - This is a blessing given the recognized leader of a moon dance of at least 18 fey creatures (including the humanoid Satyrs). Bonuses are as Moon Clad only double (+4 ac, +2 Saves). Further a Leader may make a save when entering a place of worship to keep their protections. The leader of the dance is often the most talented performer or the recognized dominant force among the fey.[/INDENT] So ... an adventuring Satyr declares a dance one evening. He's the most talented (read: only) performer, and he gets to double the bonuses. That needs to be adjusted. At the very least, have a minimum number of participants, more then an adventuring party (say 12). Require a minimum number of ranks of perform (dance), say also 12. This keeps it still meaningful at higher levels without leaving it easily abusable. [INDENT][B]Fey Finding[/B] - Satyrs may use the survival skill to sense the presence of Fey Portals, Circles and Holy Sites.[/INDENT] Another ability, but flavorful and not too powerful. As written except assuming the minimum participants and ranks of perform for Leader of the Dance, I'd put this about +2 LA right now. [/QUOTE]
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Is this a fair _flavourful_ 0LA Satyr?
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