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Is this a fair _flavourful_ 0LA Satyr?
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<blockquote data-quote="Machiavelli" data-source="post: 3989343" data-attributes="member: 40964"><p>It sounds like you are stubbornly clinging to your design elements, so you need to modify them to achieve balance, not just eliminate some of them. Yes?</p><p></p><p>To that end, how about the head butt be usable only on a charge (so that it doesn't threaten, can't be used in a grapple, and barring some pounce ability will not add an extra attack to a full attack)? Also, as Nifft pointed out, you should note that the "head" slot is only available for circlets and headbands: no helms.</p><p></p><p>I think you could drop the stat modifiers completely, but barring that drastic modification the Dex could go without losing much flavor. That +2 Cha is still a bit problematic, though, in that it's a rare boost for sorcerers and bards. Without the Dex, the stats are balanced, but you'll need to keep in mind that a player will automatically want to make a sorcerer or bard out of a satyr... which needs to be countered to build a well-designed race.</p><p></p><p>You could apply the Instability penalty to ALL bullrush and trip checks (not just defensive), and even bump it up to -4. Also note that the hooves can be shod, but not booted. It's not all bad, though: horseshoes of the zypher, anyone?</p><p></p><p>Now, to keep Moonclad but make it less useful for the usual unarmored folks, you could treat it as an actual set of light armor. When moonclad, the satyr gets a +2(or +4) armor bonus, and is treated as wearing light armor with an ASF of, say 15% from the interference that the mystical energies of the ritual offer. Basically, the Moonclad dance would be a replacement for wearing light armor (leather or a chain shirt), but without the options for upgrades. Its usefulness would be drastically lower for PCs, but the satyr population as a whole would be quite blessed.</p><p></p><p>Now, if you nerf the rest, you could pick one of these nerfs to ignore.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3989343, member: 40964"] It sounds like you are stubbornly clinging to your design elements, so you need to modify them to achieve balance, not just eliminate some of them. Yes? To that end, how about the head butt be usable only on a charge (so that it doesn't threaten, can't be used in a grapple, and barring some pounce ability will not add an extra attack to a full attack)? Also, as Nifft pointed out, you should note that the "head" slot is only available for circlets and headbands: no helms. I think you could drop the stat modifiers completely, but barring that drastic modification the Dex could go without losing much flavor. That +2 Cha is still a bit problematic, though, in that it's a rare boost for sorcerers and bards. Without the Dex, the stats are balanced, but you'll need to keep in mind that a player will automatically want to make a sorcerer or bard out of a satyr... which needs to be countered to build a well-designed race. You could apply the Instability penalty to ALL bullrush and trip checks (not just defensive), and even bump it up to -4. Also note that the hooves can be shod, but not booted. It's not all bad, though: horseshoes of the zypher, anyone? Now, to keep Moonclad but make it less useful for the usual unarmored folks, you could treat it as an actual set of light armor. When moonclad, the satyr gets a +2(or +4) armor bonus, and is treated as wearing light armor with an ASF of, say 15% from the interference that the mystical energies of the ritual offer. Basically, the Moonclad dance would be a replacement for wearing light armor (leather or a chain shirt), but without the options for upgrades. Its usefulness would be drastically lower for PCs, but the satyr population as a whole would be quite blessed. Now, if you nerf the rest, you could pick one of these nerfs to ignore. [/QUOTE]
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Is this a fair _flavourful_ 0LA Satyr?
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