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Is this a fair review of PF2?
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<blockquote data-quote="Retreater" data-source="post: 8059482" data-attributes="member: 42040"><p>To answer the OP's question, I don't think he's giving it a fair review. I watched this video over the weekend and found his review of PF2 to be much like his retrospective of D&D4: full of exaggerations, hyperbole, and a snarky, whining tone. I'm not saying that his assessment is wrong - because PF2 certainly isn't for everyone - just that his presentation was unfair to his viewers who might be interested in the game. </p><p>Yes, PF2 is certainly more complex than 5e. We all expected that. But is it streamlined compared to PF1, absolutely. Does it give more options for traditional play and customization than 4E, heck yes. It also succeeds in presenting a ruleset that is more uniformly designed than 5e, options to buy magical equipment (which is a big selling point to many players), fun tactical options for monsters, a far better designed encounter design system, the best ability score creation system I've seen in a D&D adjacent system (as well as a robust, interesting character creation system). It brings martial characters up in power to feel like they're equal contributors in combat. The three action economy is the best model of actions "D&D" has probably ever had. The tiers of success (critical failure, failure, success, critical success) makes every die roll important, regardless of the modifiers. Casters can power up their spells to have greater effects if they have the actions in their turn to spend doing it. </p><p>I'm not saying he's wrong. If the system isn't for him, that's fine. But I don't think he's fair about it, and I think the video is a disservice to his viewers who may want to give it a try. Which I would encourage everyone to do. The rules are free online. My group came into it thinking we were going to hate it, and tried it as almost a joke. It's now that group's preferred fantasy RPG.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8059482, member: 42040"] To answer the OP's question, I don't think he's giving it a fair review. I watched this video over the weekend and found his review of PF2 to be much like his retrospective of D&D4: full of exaggerations, hyperbole, and a snarky, whining tone. I'm not saying that his assessment is wrong - because PF2 certainly isn't for everyone - just that his presentation was unfair to his viewers who might be interested in the game. Yes, PF2 is certainly more complex than 5e. We all expected that. But is it streamlined compared to PF1, absolutely. Does it give more options for traditional play and customization than 4E, heck yes. It also succeeds in presenting a ruleset that is more uniformly designed than 5e, options to buy magical equipment (which is a big selling point to many players), fun tactical options for monsters, a far better designed encounter design system, the best ability score creation system I've seen in a D&D adjacent system (as well as a robust, interesting character creation system). It brings martial characters up in power to feel like they're equal contributors in combat. The three action economy is the best model of actions "D&D" has probably ever had. The tiers of success (critical failure, failure, success, critical success) makes every die roll important, regardless of the modifiers. Casters can power up their spells to have greater effects if they have the actions in their turn to spend doing it. I'm not saying he's wrong. If the system isn't for him, that's fine. But I don't think he's fair about it, and I think the video is a disservice to his viewers who may want to give it a try. Which I would encourage everyone to do. The rules are free online. My group came into it thinking we were going to hate it, and tried it as almost a joke. It's now that group's preferred fantasy RPG. [/QUOTE]
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