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Is this a fair review of PF2?
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<blockquote data-quote="TwoSix" data-source="post: 8060418" data-attributes="member: 205"><p>I'd argue the point that by the time PF2 was being worked on (2017 into 2019); everyone was well aware that 5e was a massive success. The design team could have iterated on PF1 <strong>and</strong> borrowed many of the popular design evolutions of 5E.</p><p></p><p>Making a system with a large amount of customizable pieces and then making those pieces meaningful <em>without</em> making the combat calculation require 4-6 modifiers per attack is certainly a difficult target to hit, but that would be the requirement to make a meaningful upgrade on PF1 while borrowing some of 5E's simple tableside play.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8060418, member: 205"] I'd argue the point that by the time PF2 was being worked on (2017 into 2019); everyone was well aware that 5e was a massive success. The design team could have iterated on PF1 [B]and[/B] borrowed many of the popular design evolutions of 5E. Making a system with a large amount of customizable pieces and then making those pieces meaningful [I]without[/I] making the combat calculation require 4-6 modifiers per attack is certainly a difficult target to hit, but that would be the requirement to make a meaningful upgrade on PF1 while borrowing some of 5E's simple tableside play. [/QUOTE]
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