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Is this a fair review of PF2?
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<blockquote data-quote="Celtavian" data-source="post: 8060865" data-attributes="member: 5834"><p>I am not sure anyone says you need to be good at math at any of these games. Unless you're playing with someone who can't do multiplication-division-addition-subtraction, you'll be fine.</p><p></p><p>The game isn't algebra. It's adding and subtracting small modifiers. The game is balanced enough forgetting a modifier or bonus here and there won't change much. Happens to me all the time, game runs fine. It's not as simple as advantage/disadvantage, but it's not hard either.</p><p></p><p>Most conditions apply a status bonus or penalty which do not stack with other status bonuses or penalties. So if they have one condition, you go with the highest number.</p><p></p><p>Circumstance bonuses the same. If they're already flat-footed somehow they take a =2 circumstance penalty to their AC. If nothing else provides a circumstance penalty higher, you don't worry about it.</p><p></p><p>Then item bonuses like a +1 sword or an innate item bonus to a bomb. If the item bonus isn't higher, then you don't worry about it.</p><p></p><p>If you can find someone to play it with, give it a shot. See you like it. I read the game and didn't like it after reading it. Then I played it and am having a blast. I haven't done homebrewing in 20 plus years because most of these games make it too hard and unsatisfying to homebrew. When you spend hours working on something and the party just uses a bunch of poorly designed mechanical advantages in a game system to destroy it with fair ease, you don't much feel like spending your time homebrewing or arguing with players about over-powered options. Now I have this game that somehow made all the math work to make things challenging across levels and I feel like homebrewing is worth my time again. I can make things within the recommended math and they will provide a substantial and interesting challenge for my players without having to resort to trick environments or what not. The monsters do the job regardless of how the characters build their characters. They have to work for a win. No more gaming the system to get the win.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8060865, member: 5834"] I am not sure anyone says you need to be good at math at any of these games. Unless you're playing with someone who can't do multiplication-division-addition-subtraction, you'll be fine. The game isn't algebra. It's adding and subtracting small modifiers. The game is balanced enough forgetting a modifier or bonus here and there won't change much. Happens to me all the time, game runs fine. It's not as simple as advantage/disadvantage, but it's not hard either. Most conditions apply a status bonus or penalty which do not stack with other status bonuses or penalties. So if they have one condition, you go with the highest number. Circumstance bonuses the same. If they're already flat-footed somehow they take a =2 circumstance penalty to their AC. If nothing else provides a circumstance penalty higher, you don't worry about it. Then item bonuses like a +1 sword or an innate item bonus to a bomb. If the item bonus isn't higher, then you don't worry about it. If you can find someone to play it with, give it a shot. See you like it. I read the game and didn't like it after reading it. Then I played it and am having a blast. I haven't done homebrewing in 20 plus years because most of these games make it too hard and unsatisfying to homebrew. When you spend hours working on something and the party just uses a bunch of poorly designed mechanical advantages in a game system to destroy it with fair ease, you don't much feel like spending your time homebrewing or arguing with players about over-powered options. Now I have this game that somehow made all the math work to make things challenging across levels and I feel like homebrewing is worth my time again. I can make things within the recommended math and they will provide a substantial and interesting challenge for my players without having to resort to trick environments or what not. The monsters do the job regardless of how the characters build their characters. They have to work for a win. No more gaming the system to get the win. [/QUOTE]
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Is this a fair review of PF2?
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