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Is this a fair review of PF2?
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<blockquote data-quote="CapnZapp" data-source="post: 8060979" data-attributes="member: 12731"><p>Martial/mundane characters are no longer the laughing stock of magical/spellcasting characters. While I prefer 5Es solution to the LFQW problem, at least Paizo too solves it. (I like how Paizo preserves the role of Strength and melee better than 5E, but I like 5Es restrictions on magic better than PF2s)</p><p></p><p>NPCs are no longer a nightmare to create. Just like 5E, monsters are not governed by the detailed rules that define player characters. (Here PF2 has the clear advantage over 5E)</p><p></p><p>These are the two big ones. In fact each one is super huge all by itself. Each change is all by itself worth the price of admission.</p><p></p><p>Then there's a multitude of other things, but nothing that can compare to these (and some of which you could argue isn't an improvement at all).</p><p></p><p>But fixing magic and NPCs were absolutely essential, and it is no surprise both Paizo and WotC have abandoned the old ways of 3E/d20.</p><p></p><p>---</p><p></p><p>Of course, fixing this in 2019 is not nearly as impressive as fixing them in 2015. That is, I'm only counting them as improvements over PF1, not advantages over the competition. Which is a big problem - PF2 comes across as a game created in a world where 5E simply hasn't happened.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8060979, member: 12731"] Martial/mundane characters are no longer the laughing stock of magical/spellcasting characters. While I prefer 5Es solution to the LFQW problem, at least Paizo too solves it. (I like how Paizo preserves the role of Strength and melee better than 5E, but I like 5Es restrictions on magic better than PF2s) NPCs are no longer a nightmare to create. Just like 5E, monsters are not governed by the detailed rules that define player characters. (Here PF2 has the clear advantage over 5E) These are the two big ones. In fact each one is super huge all by itself. Each change is all by itself worth the price of admission. Then there's a multitude of other things, but nothing that can compare to these (and some of which you could argue isn't an improvement at all). But fixing magic and NPCs were absolutely essential, and it is no surprise both Paizo and WotC have abandoned the old ways of 3E/d20. --- Of course, fixing this in 2019 is not nearly as impressive as fixing them in 2015. That is, I'm only counting them as improvements over PF1, not advantages over the competition. Which is a big problem - PF2 comes across as a game created in a world where 5E simply hasn't happened. [/QUOTE]
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