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Is this a fair review of PF2?
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<blockquote data-quote="Celtavian" data-source="post: 8061582" data-attributes="member: 5834"><p>1. As noted in my earlier post, there are three bonus or penalty types:</p><p></p><p>Status: Usually due to magic or some other condition like frightened or sickened. They don't stack. You use the highest number bonus or penalty.</p><p></p><p>Circumstance: Cover, flanking, using a shield. Don't stack. Use the highest number or penalty.</p><p></p><p>Item bonus: +1 sword or what item bonus from item. Don't stack. Use the highest number. Usually worked into the stat block prior.</p><p></p><p>A few unnamed bonuses for something like bloodline spell damage bonus.</p><p></p><p>2. Now this rubs Capn Zapp the wrong way, but I like it.</p><p></p><p>There are a lot of customization options that are more cosmetic in nature, but the power level is roughly the same. This allows you to make a lot of different concepts, while not being more powerful than anyone else in the group. This is due to the focus on balance.</p><p></p><p>Martials are all pretty equal and fun to play. Casters seem more specialized. The caster discussion as been pretty varied. I see it as follows:</p><p></p><p>Bards: Best support class. Composition cantrips are loved by all.</p><p></p><p>Cleric: Best healer. Divine font gives them more latitude to use their spell slots and abilities in other ways.</p><p></p><p>Druid: Most versatile caster class for feat options.</p><p></p><p>Wizard and Sorcerer: They can be customized, but are really rough at low level. Their rounds usually consist of casting one spell or cantrip and erecting a shield spell or maybe using a weapon. Once they hit around 9th to 11th level, they can do some things that are impressive with spells. It takes more thought to be useful with a wizard or sorcerer at the moment.</p><p></p><p>Witch: Witch seems ok. Hex cantrips give them more 1 action abilities to use. Hex powers are decent.</p><p></p><p>Don't know about the oracle.</p><p></p><p>Power levels are very balanced. Each class has unique abilities that make them fun to play without making them a higher power level than another class.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8061582, member: 5834"] 1. As noted in my earlier post, there are three bonus or penalty types: Status: Usually due to magic or some other condition like frightened or sickened. They don't stack. You use the highest number bonus or penalty. Circumstance: Cover, flanking, using a shield. Don't stack. Use the highest number or penalty. Item bonus: +1 sword or what item bonus from item. Don't stack. Use the highest number. Usually worked into the stat block prior. A few unnamed bonuses for something like bloodline spell damage bonus. 2. Now this rubs Capn Zapp the wrong way, but I like it. There are a lot of customization options that are more cosmetic in nature, but the power level is roughly the same. This allows you to make a lot of different concepts, while not being more powerful than anyone else in the group. This is due to the focus on balance. Martials are all pretty equal and fun to play. Casters seem more specialized. The caster discussion as been pretty varied. I see it as follows: Bards: Best support class. Composition cantrips are loved by all. Cleric: Best healer. Divine font gives them more latitude to use their spell slots and abilities in other ways. Druid: Most versatile caster class for feat options. Wizard and Sorcerer: They can be customized, but are really rough at low level. Their rounds usually consist of casting one spell or cantrip and erecting a shield spell or maybe using a weapon. Once they hit around 9th to 11th level, they can do some things that are impressive with spells. It takes more thought to be useful with a wizard or sorcerer at the moment. Witch: Witch seems ok. Hex cantrips give them more 1 action abilities to use. Hex powers are decent. Don't know about the oracle. Power levels are very balanced. Each class has unique abilities that make them fun to play without making them a higher power level than another class. [/QUOTE]
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