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Is this a fair review of PF2?
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<blockquote data-quote="Philip Benz" data-source="post: 8062419" data-attributes="member: 6975782"><p>We use the Paizo condition cards, and they generally clear up any confusion. This said, our campaign has only reached 3rd level so far (after a long COVID break from the game) so I'm sure we'll see more and more conditions pop up.</p><p></p><p>Also, since my players are all new to PF2, we have not made extensive use of things like weapon properties, and nobody has played a ranger yet, so we're mostly on the simpler side of things.</p><p></p><p>My feeling is that, as our campaign continues, we will grapple with more and more details, and get used to adding relevant modifiers on the fly.</p><p></p><p>To address the original question on this thread, I feel that video review of PF2 is exaggerated and unfair, even if the points it raises are not necessarily wrong, as such. I enjoy the unified level-based proficiency system in PF2, and the way it ties together <em>all</em> rolls, from saving throws, to skills to attack rolls, to armor class to spell attacks. After many years of playing DD3, DD3.5 and PF1, I find PF2 to be more intuitive and less mind-numbingly complex. Just the opposite reaction of this reviewer.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8062419, member: 6975782"] We use the Paizo condition cards, and they generally clear up any confusion. This said, our campaign has only reached 3rd level so far (after a long COVID break from the game) so I'm sure we'll see more and more conditions pop up. Also, since my players are all new to PF2, we have not made extensive use of things like weapon properties, and nobody has played a ranger yet, so we're mostly on the simpler side of things. My feeling is that, as our campaign continues, we will grapple with more and more details, and get used to adding relevant modifiers on the fly. To address the original question on this thread, I feel that video review of PF2 is exaggerated and unfair, even if the points it raises are not necessarily wrong, as such. I enjoy the unified level-based proficiency system in PF2, and the way it ties together [I]all[/I] rolls, from saving throws, to skills to attack rolls, to armor class to spell attacks. After many years of playing DD3, DD3.5 and PF1, I find PF2 to be more intuitive and less mind-numbingly complex. Just the opposite reaction of this reviewer. [/QUOTE]
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Is this a fair review of PF2?
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