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Is this a fair review of PF2?
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<blockquote data-quote="Celtavian" data-source="post: 8062596" data-attributes="member: 5834"><p>Counters? It doesn't need to counter. You were implying far too much into what I wrote. You can very much miss a modifier or some ability during a round and not ruin the experience of the game. That in no way means play the game fast and loose making modifiers meaningless. It means don't beat yourself up if you miss something. It's not rocket science. If you or your players aren't exact every round, the game doesn't suddenly become overly easy or overly hard. </p><p></p><p>I've missed a concealment check or frightened or sickened condition here or there, it hasn't ruined the overall experience of the game. Not sure how you turned that into a "play the game fast and loose" situation. It's an RPG. Play it in a way that is fun, don't get overly caught up in every small rule. PF2 doesn't break if you miss something. That's all I'm saying.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8062596, member: 5834"] Counters? It doesn't need to counter. You were implying far too much into what I wrote. You can very much miss a modifier or some ability during a round and not ruin the experience of the game. That in no way means play the game fast and loose making modifiers meaningless. It means don't beat yourself up if you miss something. It's not rocket science. If you or your players aren't exact every round, the game doesn't suddenly become overly easy or overly hard. I've missed a concealment check or frightened or sickened condition here or there, it hasn't ruined the overall experience of the game. Not sure how you turned that into a "play the game fast and loose" situation. It's an RPG. Play it in a way that is fun, don't get overly caught up in every small rule. PF2 doesn't break if you miss something. That's all I'm saying. [/QUOTE]
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Is this a fair review of PF2?
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