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Is this a fair review of PF2?
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<blockquote data-quote="Celtavian" data-source="post: 8062626" data-attributes="member: 5834"><p>Higher than 5th edition? Sure. I guess adding a few more modifiers besides Advantage/Disadvantage, <em>bless</em>, and magic item modifiers is higher. There are more rules to understand.</p><p></p><p>If the person is hit with poisoned, diseased, cursed, frightened, sickened, or what not, those are all status penalties and only the highest number will apply. It could have ten conditions with penalties and only the highest number will apply.</p><p></p><p>Real game play in PF2 will look something like the following:</p><p></p><p>Enemy: Stone Giant.</p><p></p><p>Target is flanked: -2 circumstance penalty to AC</p><p>Target is frightened 2: -2 status penalty to AC</p><p>Target is sickened 1: Doesn't matter, frightened status penalty is higher. Ignore.</p><p></p><p>Swing with +2 long sword by lvl10 fighter with master proficiency and 20 strength. (Should be worked out by your player prior to playing)</p><p></p><p>To hit roll: +23 to hit </p><p></p><p>Giant AC 31 -2 AC status frightened -2 circumstance flanked =AC 27</p><p></p><p>Swing: +23/18/13 for three attacks with -5 MAP per attack to a maximum of -10.</p><p></p><p>The players may add in a status bonus provided by a player like a bard song. </p><p></p><p>It's more work than 5E, far less work than PF1. It's really not that hard. I don't know why people try to make it seem hard. Most PF DMs will make these things very easy for the players. I run the game all the time. I don't have any trouble with the modifiers. Now PF1 was a beast of a game for modifiers. That got truly insane. PF2 is three modifiers to track with MAP.</p><p></p><p>I would just give it a try with someone. See how you like it. See for yourself how it all works. I can't imagine my group is particularly special in their ability to do basic addition and subtraction with some occasional multiplication and division. Making PF2 sound like scary math is a little weird to me.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8062626, member: 5834"] Higher than 5th edition? Sure. I guess adding a few more modifiers besides Advantage/Disadvantage, [i]bless[/i], and magic item modifiers is higher. There are more rules to understand. If the person is hit with poisoned, diseased, cursed, frightened, sickened, or what not, those are all status penalties and only the highest number will apply. It could have ten conditions with penalties and only the highest number will apply. Real game play in PF2 will look something like the following: Enemy: Stone Giant. Target is flanked: -2 circumstance penalty to AC Target is frightened 2: -2 status penalty to AC Target is sickened 1: Doesn't matter, frightened status penalty is higher. Ignore. Swing with +2 long sword by lvl10 fighter with master proficiency and 20 strength. (Should be worked out by your player prior to playing) To hit roll: +23 to hit Giant AC 31 -2 AC status frightened -2 circumstance flanked =AC 27 Swing: +23/18/13 for three attacks with -5 MAP per attack to a maximum of -10. The players may add in a status bonus provided by a player like a bard song. It's more work than 5E, far less work than PF1. It's really not that hard. I don't know why people try to make it seem hard. Most PF DMs will make these things very easy for the players. I run the game all the time. I don't have any trouble with the modifiers. Now PF1 was a beast of a game for modifiers. That got truly insane. PF2 is three modifiers to track with MAP. I would just give it a try with someone. See how you like it. See for yourself how it all works. I can't imagine my group is particularly special in their ability to do basic addition and subtraction with some occasional multiplication and division. Making PF2 sound like scary math is a little weird to me. [/QUOTE]
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