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Is this a fair review of PF2?
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<blockquote data-quote="GrahamWills" data-source="post: 8062759" data-attributes="member: 75787"><p>Also agree here. Like Celtavia, I actually have experience here. yes, +1 modifiers are nice, but they aren't game-changing. They <em>could</em> be the difference between a critical and not-a-critical, but that's the same in all D&D systems. </p><p></p><p>I strongly agree that "The game does not require you remember every number every round without fail or the game runs poorly" -- that's exactly how we play and we've had fun at levels 1-15 (and I'm about to play in 10 minutes!). If I was pressed, I'd say a +1 in PF2 is more valuable than in 5E, maybe about the same as 1.5. So as a rough rule of thumb, if you agonize over getting a +2 in any other D&D, you might agonize over getting +1 in PF2.</p><p></p><p>There are a lot fo dinky +1 feats, but there are a ton of other more interesting ones. So, for example, my favorite feats are not the +X ones, but the ones that build of my intimidation skill:</p><ul> <li data-xf-list-type="ul">Battle Cry on initiative can give -1 or -2 penalty to target enemy. They might even run in fear for a round</li> <li data-xf-list-type="ul">I can literally frighten a lower-level enemy to death</li> <li data-xf-list-type="ul">I can coerce a group of 10 people to do something they really don't want to, and the coercive effect will last. month</li> </ul><p>Characterizing the game as nothing but a bunch of minor effects that give minor tweaks to rolls seems to be a bit of a myopic look at only certain sorts of activities. For me, there are so many other fun things to do that I pretty much ignore the +1 tweak feats.</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 8062759, member: 75787"] Also agree here. Like Celtavia, I actually have experience here. yes, +1 modifiers are nice, but they aren't game-changing. They [I]could[/I] be the difference between a critical and not-a-critical, but that's the same in all D&D systems. I strongly agree that "The game does not require you remember every number every round without fail or the game runs poorly" -- that's exactly how we play and we've had fun at levels 1-15 (and I'm about to play in 10 minutes!). If I was pressed, I'd say a +1 in PF2 is more valuable than in 5E, maybe about the same as 1.5. So as a rough rule of thumb, if you agonize over getting a +2 in any other D&D, you might agonize over getting +1 in PF2. There are a lot fo dinky +1 feats, but there are a ton of other more interesting ones. So, for example, my favorite feats are not the +X ones, but the ones that build of my intimidation skill: [LIST] [*]Battle Cry on initiative can give -1 or -2 penalty to target enemy. They might even run in fear for a round [*]I can literally frighten a lower-level enemy to death [*]I can coerce a group of 10 people to do something they really don't want to, and the coercive effect will last. month [/LIST] Characterizing the game as nothing but a bunch of minor effects that give minor tweaks to rolls seems to be a bit of a myopic look at only certain sorts of activities. For me, there are so many other fun things to do that I pretty much ignore the +1 tweak feats. [/QUOTE]
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