Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this a fair review of PF2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 8064032" data-attributes="member: 75787"><p>Ranged shooters definitely are penalized for being a safe distance from the action -- I'm the cleric in our team, and I rarely need to pay attention to her. So she doesn't cost me actions for her damage, unlike the front-line fighters who need constant attention!</p><p></p><p>For DPS, the auto-splash damage and ability to flat-foot the opposition for everyone, combined with often being able to focus on vulnerabilities, is where they need to focus. If there are 3+ enemies in a medium sized room, the alchemist will do as much damage as our optimized barbarian, especially when hasted. It's also more dependable damage.</p><p></p><p>The big thing about the alchemist is that they don't need gear. Our barbarian, the main hitter, is the only one in our group to get the +3 prof rune. He was the first to get the keen rune and, actually, pretty much the first to grab all the good melee runes. The alchemist is effective with pretty much nothing, so another benefit to having them in the party is that they are very cheap to optimize! The bad part is that they are pretty boring, as there's not much equipment they need. On the other hand, choice of 12+ items to throw is a lot, and the ability to do 60' ranged heals as one action is EXCELLENT!</p><p></p><p>Our alchemist is not interested in the various mutagens that allow all sorts of more odd effects, like empowering some stats at the cost of others, but I think that if you were interested in them, you might get a lot of flexibility from them.</p><p></p><p>In terms of excelling, the alchemist is an all-rounder mostly. They will be your go-to character for INT-based knowledge skills, pretty much nailing them alway, but I think they should basically appeal to someone who wants an all-rounder who is never in a lot of danger and always helpful.</p><p></p><p>Plus being the best DPS character in a fight against a half-dozen invisible high-AC dark dwarves ("hey guy-with-see-invisible -- where do I throw this extended-splash fire bomb? I can get four in that square square? OK, I do splash four times and do 40 damage to each of them") where the barbarian struggled ("I make four attacks. The first would have hit but I failed the 50-50 roll, the second hits and 3 and 4 are whiffs. I hit once for 70")</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8064032, member: 75787"] Ranged shooters definitely are penalized for being a safe distance from the action -- I'm the cleric in our team, and I rarely need to pay attention to her. So she doesn't cost me actions for her damage, unlike the front-line fighters who need constant attention! For DPS, the auto-splash damage and ability to flat-foot the opposition for everyone, combined with often being able to focus on vulnerabilities, is where they need to focus. If there are 3+ enemies in a medium sized room, the alchemist will do as much damage as our optimized barbarian, especially when hasted. It's also more dependable damage. The big thing about the alchemist is that they don't need gear. Our barbarian, the main hitter, is the only one in our group to get the +3 prof rune. He was the first to get the keen rune and, actually, pretty much the first to grab all the good melee runes. The alchemist is effective with pretty much nothing, so another benefit to having them in the party is that they are very cheap to optimize! The bad part is that they are pretty boring, as there's not much equipment they need. On the other hand, choice of 12+ items to throw is a lot, and the ability to do 60' ranged heals as one action is EXCELLENT! Our alchemist is not interested in the various mutagens that allow all sorts of more odd effects, like empowering some stats at the cost of others, but I think that if you were interested in them, you might get a lot of flexibility from them. In terms of excelling, the alchemist is an all-rounder mostly. They will be your go-to character for INT-based knowledge skills, pretty much nailing them alway, but I think they should basically appeal to someone who wants an all-rounder who is never in a lot of danger and always helpful. Plus being the best DPS character in a fight against a half-dozen invisible high-AC dark dwarves ("hey guy-with-see-invisible -- where do I throw this extended-splash fire bomb? I can get four in that square square? OK, I do splash four times and do 40 damage to each of them") where the barbarian struggled ("I make four attacks. The first would have hit but I failed the 50-50 roll, the second hits and 3 and 4 are whiffs. I hit once for 70") [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this a fair review of PF2?
Top