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Is this a fair review of PF2?
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<blockquote data-quote="Celtavian" data-source="post: 8065429" data-attributes="member: 5834"><p>Alchemist bomber overall effect on the group is pretty strong. They do a lot of damage when AoE is easy and your party gets energy resistance to coordinate with the alchemist. Cheetah Elixirs help movement. Goldenmist Elixir demonstrably reduces damage. They can switch energy types as needed. If you focus too much on one energy type for damage, then you can be screwed if you fight creatures that are immune. But the alchemist bomber from a DM perspective is that super annoying guy you ignore because the other martials are hitting harder for single big hits, but you're suddenly going, "Damn. This guy is doing 20 points a round to four targets, has two people burning with persistent fire damage, and one guy burning with Acid. He's splashing everyone every round." His damage kind of adds up to this aggregate mass of pain.</p><p></p><p>Ranger is good at ranged damage. Not sure why someone would view ranged damage as inferior unless you're a monk or non-fighter or ranger. Ranger hammers with a bow. I think some of this viewpoint may be low level ranged damage. The archer starts coming into his own as his bow gets better and he gets specialization and more shots. That's not so different than PF1, so not sure why ranged damage would be viewed as weak. It takes a while to ramp up like it did in PF1 to match melee damage.</p><p></p><p>In PF1 big heavy two-handed weapons did the most damage the soonest. In PF2 big heavy two-handed weapons do the most damage the soonest. Eventually ranged closes the gap. They gain a big damage advantage from not having to spend move actions to switch targets.</p><p></p><p>If we're talking ranged spell damage, then I agree that is weak save in higher level AoE damage which can get insane. But archery is one of the better fighting styles to build around for damage. Starts off slower than melee, but quickly starts to catch up as you get specialization and better striking weapons. You can even build some excellent rogue archery builds. At lower level that half-strength bonus to damage stands out, not so much as you gain levels.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8065429, member: 5834"] Alchemist bomber overall effect on the group is pretty strong. They do a lot of damage when AoE is easy and your party gets energy resistance to coordinate with the alchemist. Cheetah Elixirs help movement. Goldenmist Elixir demonstrably reduces damage. They can switch energy types as needed. If you focus too much on one energy type for damage, then you can be screwed if you fight creatures that are immune. But the alchemist bomber from a DM perspective is that super annoying guy you ignore because the other martials are hitting harder for single big hits, but you're suddenly going, "Damn. This guy is doing 20 points a round to four targets, has two people burning with persistent fire damage, and one guy burning with Acid. He's splashing everyone every round." His damage kind of adds up to this aggregate mass of pain. Ranger is good at ranged damage. Not sure why someone would view ranged damage as inferior unless you're a monk or non-fighter or ranger. Ranger hammers with a bow. I think some of this viewpoint may be low level ranged damage. The archer starts coming into his own as his bow gets better and he gets specialization and more shots. That's not so different than PF1, so not sure why ranged damage would be viewed as weak. It takes a while to ramp up like it did in PF1 to match melee damage. In PF1 big heavy two-handed weapons did the most damage the soonest. In PF2 big heavy two-handed weapons do the most damage the soonest. Eventually ranged closes the gap. They gain a big damage advantage from not having to spend move actions to switch targets. If we're talking ranged spell damage, then I agree that is weak save in higher level AoE damage which can get insane. But archery is one of the better fighting styles to build around for damage. Starts off slower than melee, but quickly starts to catch up as you get specialization and better striking weapons. You can even build some excellent rogue archery builds. At lower level that half-strength bonus to damage stands out, not so much as you gain levels. [/QUOTE]
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