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Is this a fair review of PF2?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8090869" data-attributes="member: 6801252"><p>Yes, and the reason I say that is because if you want simple, Dungeons and Dragons 5th edition isn't actually the way to go. The industry has many truly simpler RPGs that are probably better than DND for their sensibility, titles like Dungeon World, or Masks: A New Generation, or Kids on Bikes/Brooms. None of those have the brand recognition of DND, so unfortunately, they're perfect for a bunch of people who have no idea they exist. </p><p></p><p>We've seen a lot of growth over on the 2e subreddit, and it seems like there's a strong conversion factor from 5e of people who are dissatisfied with 5e's lack of customization, and somewhat backwards mechanics. Stagnant-Bounded-Accuracy (as opposed to 2e's growing bounded accuracy) wound up having massive drawbacks for encounter balance as well.</p><p></p><p>My own group is one of those, and even my most resistant players when we switched over have changed their tune, finding this more fun. One of my players even thinks that while there's "more there" its simpler, because of how the 3 action system works. </p><p></p><p>Whether its smaller than the one 5e is drawing on remains to be seen (and may never, brand recognition is a hell of a drug) but there seems to be a definitive market niche for 2e that answers your question in the affirmative. </p><p></p><p>Which kinda makes sense, even if we accept that many people prefer 5e, different products exist for different people with differing tastes, why would we want every game ot be like 5e, when we already have 5e?</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8090869, member: 6801252"] Yes, and the reason I say that is because if you want simple, Dungeons and Dragons 5th edition isn't actually the way to go. The industry has many truly simpler RPGs that are probably better than DND for their sensibility, titles like Dungeon World, or Masks: A New Generation, or Kids on Bikes/Brooms. None of those have the brand recognition of DND, so unfortunately, they're perfect for a bunch of people who have no idea they exist. We've seen a lot of growth over on the 2e subreddit, and it seems like there's a strong conversion factor from 5e of people who are dissatisfied with 5e's lack of customization, and somewhat backwards mechanics. Stagnant-Bounded-Accuracy (as opposed to 2e's growing bounded accuracy) wound up having massive drawbacks for encounter balance as well. My own group is one of those, and even my most resistant players when we switched over have changed their tune, finding this more fun. One of my players even thinks that while there's "more there" its simpler, because of how the 3 action system works. Whether its smaller than the one 5e is drawing on remains to be seen (and may never, brand recognition is a hell of a drug) but there seems to be a definitive market niche for 2e that answers your question in the affirmative. Which kinda makes sense, even if we accept that many people prefer 5e, different products exist for different people with differing tastes, why would we want every game ot be like 5e, when we already have 5e? [/QUOTE]
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