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Is this a fair review of PF2?
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<blockquote data-quote="CapnZapp" data-source="post: 8094021" data-attributes="member: 12731"><p>What I mean is that I personally dislike it when players need to spend 10 or 20 minutes of real time to sort out who heals what. Just say "we're back" so the adventure can continue.</p><p></p><p>It would have been different in a different game. If you play, i dunno, WFRP or AD&D, you might well be expected to keep adventuring even with hp damage, and so there this kind of nitty gritty has its place.</p><p></p><p>But PF2 has loads and loads of combat. Nearly all of it is lethal enough that your lives is in danger. It is completely obvious encounters are balanced with heroes at full hp in mind.</p><p></p><p>So why not write the rules to expedite this assumption? Why not have the rules default to easily and quickly bring back heroes to full health?</p><p></p><p></p><p>I am sorry but I have no idea of what you're talking about.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8094021, member: 12731"] What I mean is that I personally dislike it when players need to spend 10 or 20 minutes of real time to sort out who heals what. Just say "we're back" so the adventure can continue. It would have been different in a different game. If you play, i dunno, WFRP or AD&D, you might well be expected to keep adventuring even with hp damage, and so there this kind of nitty gritty has its place. But PF2 has loads and loads of combat. Nearly all of it is lethal enough that your lives is in danger. It is completely obvious encounters are balanced with heroes at full hp in mind. So why not write the rules to expedite this assumption? Why not have the rules default to easily and quickly bring back heroes to full health? I am sorry but I have no idea of what you're talking about. [/QUOTE]
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Is this a fair review of PF2?
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