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Is this a fair review of PF2?
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<blockquote data-quote="CapnZapp" data-source="post: 8094046" data-attributes="member: 12731"><p>I live to serve...</p><p></p><p>In the quoted thread below I crunched the numbers to see what Medicine yields on average, if you want to skip the nitty gritty, all the die rolling and player indecision <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> A thread for those of us GMs that dislike how the players completely lose focus on the story while they debate exactly who heals what, and whether their efforts end up healing you in 40 minutes or if they need 50...</p><p></p><p>If you want to scream "NONE OF THAT IS INTERESTING OR FUN" and just feel it steals play session time, keep reading...!</p><p></p><p></p><p>I have also examined the Stamina Points variant of the Gamesmastery Guide. And sure enough, Paizo overengineered that too :-/</p><p></p><p></p><p></p><p>Of course, since then I've realized that there's little point to preserving the out of combat healing minigame and the Medicine feats.</p><p></p><p>Just go with</p><p></p><p>...instead and shift the focus squarely back to where it belongs! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>On adventure, that is! <em>And</em>, between encounters, on your choice of 10-minute activities ("should I regain a focus point or repair my shield" stuff) since this rule all but ensures rests are 10, 20 or 30 minutes but not more. Which is exactly what the rest of the game assume anyway!</p><p></p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8094046, member: 12731"] I live to serve... In the quoted thread below I crunched the numbers to see what Medicine yields on average, if you want to skip the nitty gritty, all the die rolling and player indecision :( A thread for those of us GMs that dislike how the players completely lose focus on the story while they debate exactly who heals what, and whether their efforts end up healing you in 40 minutes or if they need 50... If you want to scream "NONE OF THAT IS INTERESTING OR FUN" and just feel it steals play session time, keep reading...! I have also examined the Stamina Points variant of the Gamesmastery Guide. And sure enough, Paizo overengineered that too :-/ Of course, since then I've realized that there's little point to preserving the out of combat healing minigame and the Medicine feats. Just go with ...instead and shift the focus squarely back to where it belongs! :) On adventure, that is! [I]And[/I], between encounters, on your choice of 10-minute activities ("should I regain a focus point or repair my shield" stuff) since this rule all but ensures rests are 10, 20 or 30 minutes but not more. Which is exactly what the rest of the game assume anyway! Zapp [/QUOTE]
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