Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this a fair review of PF2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8094375" data-attributes="member: 70468"><p>That was my take too. It probably helped that we used some of the variant rules from Pathfinder Unchained, but it seemed pretty clear when we started playing that the PF2 devs were trying to make something like PF1 in a coherent chassis and with fewer math problems. For the most part, I think they succeeded. It feels like Pathfinder minus some of the rough edges (e.g., with character building).</p><p></p><p>Regarding the other stuff, my game tends more simulationist and exploration-focused. I don’t see some of the issues people have with e.g., Medicine as problems, but I agree that Recall Knowledge in combat is crap.</p><p></p><p>If you read the official forums, PCs should be working together and targeting monsters’ weaknesses for maximum effectiveness. “Target their weakest saves.” Except there is no way to learn that except either empirically or by metagaming. It’s a constant source of frustration for the alchemist in my group.</p><p></p><p>The alchemist’s player thinks that they need all the information so the party won’t get killed. The truth is more like they need to do a better job of working together as a team. I think what you all are saying about fighting like a Seal Team. There’s been a lot of focus here on complexity, but I feel like that is the bigger barrier (the expectations at higher-threat levels re: teamwork and tactics).</p><p></p><p>We had a (self-inflicted) TPK early in my campaign, and I still worry that another would could take the wind out of its sails (even though it’s a sandbox game, and death happens). I also think that’s why the alchemist is so worried about monster knowledge. Not sure what we’d do otherwise. The group is polarized on 5e, and there is absolutely no way I’d ever run PF1 again.</p></blockquote><p></p>
[QUOTE="kenada, post: 8094375, member: 70468"] That was my take too. It probably helped that we used some of the variant rules from Pathfinder Unchained, but it seemed pretty clear when we started playing that the PF2 devs were trying to make something like PF1 in a coherent chassis and with fewer math problems. For the most part, I think they succeeded. It feels like Pathfinder minus some of the rough edges (e.g., with character building). Regarding the other stuff, my game tends more simulationist and exploration-focused. I don’t see some of the issues people have with e.g., Medicine as problems, but I agree that Recall Knowledge in combat is crap. If you read the official forums, PCs should be working together and targeting monsters’ weaknesses for maximum effectiveness. “Target their weakest saves.” Except there is no way to learn that except either empirically or by metagaming. It’s a constant source of frustration for the alchemist in my group. The alchemist’s player thinks that they need all the information so the party won’t get killed. The truth is more like they need to do a better job of working together as a team. I think what you all are saying about fighting like a Seal Team. There’s been a lot of focus here on complexity, but I feel like that is the bigger barrier (the expectations at higher-threat levels re: teamwork and tactics). We had a (self-inflicted) TPK early in my campaign, and I still worry that another would could take the wind out of its sails (even though it’s a sandbox game, and death happens). I also think that’s why the alchemist is so worried about monster knowledge. Not sure what we’d do otherwise. The group is polarized on 5e, and there is absolutely no way I’d ever run PF1 again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this a fair review of PF2?
Top