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Is this a fair review of PF2?
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<blockquote data-quote="CapnZapp" data-source="post: 8096569" data-attributes="member: 12731"><p>Since the rules ask you to make a lot of small decisions, I believe it. 40 minutes is high, though.</p><p></p><p>But I resent the Treat Wound rules for easily stealing 10-15 minutes of game session time after each bigger battle, of which there are several each level of an official AP.</p><p></p><p>Should you roll or use Assurance (Medicine)? Should you go for a higher DC or settle for the lower one? Did you roll well or do we need another 10-minute period?</p><p></p><p>But it doesn't end there...</p><p></p><p>Are you immune to my Battle Healing? Who do I treat first? I have Godless Healing, do you remember if you've taken magical healing from the Cleric today?</p><p></p><p>NONE OF THIS MATTERS.</p><p></p><p>It's all clutter that steals the focus from adventure. It's minutae for minutaes sake.</p><p></p><p>These rules are written as if it matters greatly exactly how many ten-minute periods the party needs. Six? Or seven? And as if it's important to know whether it leaves Bob the Barbarian with 3 damage or maybe 9.</p><p></p><p>When in actual fact...</p><p>1) there are other rules that depend on the number of 10-minute periods are kept to a minimum, or why otherwise ask players to choose what activity they take. Focus points are 1-3 so if you take more than 30 minutes of rest, why make a big deal out of which exact activities that let you regain one?</p><p>2) the overall game pretty much just waits until you're fully healed.</p><p></p><p>The idea that "if you longer more than 10-30 minutes you might risk monsters wandering into your camp" just plain doesn't work. </p><p></p><p>The game NEEDS you back at full health, or the scenario can't continue since it's too big of a risk: every upcoming encounter can be one where you need every resource just to survive!</p><p></p><p>So why did Paizo let some over-enthusiastic simulationist write the Medicine rules?!</p><p></p><p>What the game needs is "after the fight you rest. You're back at full hp. Where do you go now?"</p><p></p><p>This takes all of ten SECONDS, and puts the focus squarely where it should be.</p><p></p><p>Not on downtime decisions, administration, calculations, and analysis paralysis, is where.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8096569, member: 12731"] Since the rules ask you to make a lot of small decisions, I believe it. 40 minutes is high, though. But I resent the Treat Wound rules for easily stealing 10-15 minutes of game session time after each bigger battle, of which there are several each level of an official AP. Should you roll or use Assurance (Medicine)? Should you go for a higher DC or settle for the lower one? Did you roll well or do we need another 10-minute period? But it doesn't end there... Are you immune to my Battle Healing? Who do I treat first? I have Godless Healing, do you remember if you've taken magical healing from the Cleric today? NONE OF THIS MATTERS. It's all clutter that steals the focus from adventure. It's minutae for minutaes sake. These rules are written as if it matters greatly exactly how many ten-minute periods the party needs. Six? Or seven? And as if it's important to know whether it leaves Bob the Barbarian with 3 damage or maybe 9. When in actual fact... 1) there are other rules that depend on the number of 10-minute periods are kept to a minimum, or why otherwise ask players to choose what activity they take. Focus points are 1-3 so if you take more than 30 minutes of rest, why make a big deal out of which exact activities that let you regain one? 2) the overall game pretty much just waits until you're fully healed. The idea that "if you longer more than 10-30 minutes you might risk monsters wandering into your camp" just plain doesn't work. The game NEEDS you back at full health, or the scenario can't continue since it's too big of a risk: every upcoming encounter can be one where you need every resource just to survive! So why did Paizo let some over-enthusiastic simulationist write the Medicine rules?! What the game needs is "after the fight you rest. You're back at full hp. Where do you go now?" This takes all of ten SECONDS, and puts the focus squarely where it should be. Not on downtime decisions, administration, calculations, and analysis paralysis, is where. [/QUOTE]
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