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Is this a fair review of PF2?
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<blockquote data-quote="nevin" data-source="post: 8097881" data-attributes="member: 7024481"><p>Ive been mostly avoiding this because I see it as pointless. The DM can run it however they want but.....</p><p></p><p>1st ED AD&D that I played in 1974 if you didn't use magic required weeks to get those hundreds of hit pts back. ( though if you played by the rules it would take many years of weekly play to get to hundreds of hitpts) (and D&D basic was roughly twice as slow)</p><p></p><p>A full days rest</p><p></p><p><em>For game purposes it is absolutely necessary that the character rest in order to recuperate, i.e. any combat, spell using, or similar activity does not constitute rest, so no hit points can be regained. <strong>For each day of rest a character will regain 1 hit point</strong>, up to and including 7 days. However a character with a penalty for poor constitution must deduct weekly the penalty score from his or her days of healing, i.e., a -2 for a person means that 5 hit points healing per week is maximum, and the first two days of rest will restore no hit points. After the first week of continuous rest, characters with a bonus for high constitution add the bonus score to the number of hit points they recover due to resting, i.e., the second week of rest will restore 11 (7 + 4) hit points to a fighter character with an 18 constitution. <u>Regardless of the number of hit points a character has, 4 weeks of continuous rest will restore any character to full strength.</u> (DMG, p. 82)</em></p><p></p><p></p><p>It got steadily faster till 3.5 </p><p></p><p>when</p><p></p><p>The 3.5 rules accelerate this further:</p><p></p><p></p><p>note however that there is no 4 weeks heals everything so if you have a lot of hitpts in theory it could take longer.</p><p></p><p>It was not until 4th edition we got this idea that healing should be like a video game. My suggestion to anyone that doesn't like it. Use older rules for rest and recuperation. </p><p></p><p>for those that like the Video Gamey feel do it that way. Quit worrying about what everyone else does and just play the way you like.</p></blockquote><p></p>
[QUOTE="nevin, post: 8097881, member: 7024481"] Ive been mostly avoiding this because I see it as pointless. The DM can run it however they want but..... 1st ED AD&D that I played in 1974 if you didn't use magic required weeks to get those hundreds of hit pts back. ( though if you played by the rules it would take many years of weekly play to get to hundreds of hitpts) (and D&D basic was roughly twice as slow) A full days rest [I]For game purposes it is absolutely necessary that the character rest in order to recuperate, i.e. any combat, spell using, or similar activity does not constitute rest, so no hit points can be regained. [B]For each day of rest a character will regain 1 hit point[/B], up to and including 7 days. However a character with a penalty for poor constitution must deduct weekly the penalty score from his or her days of healing, i.e., a -2 for a person means that 5 hit points healing per week is maximum, and the first two days of rest will restore no hit points. After the first week of continuous rest, characters with a bonus for high constitution add the bonus score to the number of hit points they recover due to resting, i.e., the second week of rest will restore 11 (7 + 4) hit points to a fighter character with an 18 constitution. [U]Regardless of the number of hit points a character has, 4 weeks of continuous rest will restore any character to full strength.[/U] (DMG, p. 82)[/I] It got steadily faster till 3.5 when The 3.5 rules accelerate this further: note however that there is no 4 weeks heals everything so if you have a lot of hitpts in theory it could take longer. It was not until 4th edition we got this idea that healing should be like a video game. My suggestion to anyone that doesn't like it. Use older rules for rest and recuperation. for those that like the Video Gamey feel do it that way. Quit worrying about what everyone else does and just play the way you like. [/QUOTE]
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